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-rw-r--r--source/ChunkMap.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index aad956aff..c7a341af2 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -322,6 +322,22 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN
+void cChunkMap::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);