diff options
Diffstat (limited to 'source/ChunkMap.h')
-rw-r--r-- | source/ChunkMap.h | 64 |
1 files changed, 44 insertions, 20 deletions
diff --git a/source/ChunkMap.h b/source/ChunkMap.h index 809c735a9..d52b2f263 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -105,9 +105,9 @@ public: /// Wakes up simulators for the specified block void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); - void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void MarkChunkSaving (int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkChunkSaving (int a_ChunkX, int a_ChunkZ); + void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); /** Sets the chunk data as either loaded from the storage or generated. a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. @@ -116,14 +116,13 @@ public: If a_MarkDirty is set, the chunk is set as dirty (used after generating) */ void SetChunkData( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, + int a_ChunkX, int a_ChunkZ, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight, const cChunkDef::HeightMap * a_HeightMap, const cChunkDef::BiomeMap & a_BiomeMap, - cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, bool a_MarkDirty ); @@ -134,14 +133,15 @@ public: const cChunkDef::BlockNibbles & a_SkyLight ); - bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback); + bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); /// Copies the chunk's blocktypes into a_Blocks; returns true if successful - bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_Blocks); + bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks); - bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ); - bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ); - int GetHeight (int a_BlockX, int a_BlockZ); + bool IsChunkValid (int a_ChunkX, int a_ChunkZ); + bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); + int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated + bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated void FastSetBlocks (sSetBlockList & a_BlockList); void CollectPickupsByPlayer(cPlayer * a_Player); @@ -169,25 +169,40 @@ public: void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); /// Compares clients of two chunks, calls the callback accordingly - void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback); + void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); + /// Compares clients of two chunks, calls the callback accordingly + void CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback); + /// Adds client to a chunk, if not already present; returns true if added, false if present - bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client); + bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); /// Removes the client from the chunk - void RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client); + void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); /// Removes the client from all chunks it is present in void RemoveClientFromChunks(cClientHandle * a_Client); /// Moves the entity from its current chunk to the new chunk specified - void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ); /// Removes the entity from the chunk specified - void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ); + + /// Adds the entity to its appropriate chunk, takes ownership of the entity pointer + void AddEntity(cEntity * a_Entity); + /// Returns true if the entity with specified ID is present in the chunks + bool HasEntity(int a_EntityID); + + /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible + + /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. + bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible @@ -253,12 +268,12 @@ public: /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); - void Tick( float a_Dt, MTRand & a_TickRand ); + void Tick(float a_Dt); - void UnloadUnusedChunks(); - void SaveAllChunks(); + void UnloadUnusedChunks(void); + void SaveAllChunks(void); - cWorld * GetWorld() { return m_World; } + cWorld * GetWorld(void) { return m_World; } int GetNumChunks(void); @@ -293,10 +308,19 @@ private: void Save(void); void UnloadUnusedChunks(void); - void Tick( float a_Dt, MTRand & a_TickRand ); + void Tick(float a_Dt); void RemoveClient(cClientHandle * a_Client); + /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible + + /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. + bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn); // Lua-accessible + + /// Returns true if there is an entity with the specified ID within this layer's chunks + bool HasEntity(int a_EntityID); + protected: cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE]; |