diff options
Diffstat (limited to '')
-rw-r--r-- | source/ClientHandle.h | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 9a2092361..ef6dbd124 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -53,10 +53,10 @@ public: #if defined(ANDROID_NDK) static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini) #else - static const int DEFAULT_VIEW_DISTANCE = 9; + static const int DEFAULT_VIEW_DISTANCE = 10; #endif - static const int MAX_VIEW_DISTANCE = 10; - static const int MIN_VIEW_DISTANCE = 4; + static const int MAX_VIEW_DISTANCE = 15; + static const int MIN_VIEW_DISTANCE = 3; /// How many ticks should be checked for a running average of explosions, for limiting purposes static const int NUM_CHECK_EXPLOSIONS_TICKS = 20; @@ -125,7 +125,7 @@ public: void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnMob (const cMonster & a_Mob); void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); - void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType); + void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); void SendTabCompletionResults(const AStringVector & a_Results); void SendTeleportEntity (const cEntity & a_Entity); void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); @@ -299,17 +299,14 @@ private: static int s_ClientCount; int m_UniqueID; + /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player + bool m_HasSentPlayerChunk; + /// Returns true if the rate block interactions is within a reasonable limit (bot protection) bool CheckBlockInteractionsRate(void); - /// Checks whether all loaded chunks have been sent to the client; if so, sends the position to confirm - void CheckIfWorldDownloaded(void); - - /// Sends the PlayerMoveLook packet that the client needs to reply to for the game to start - void SendConfirmPosition(void); - /// Adds a single chunk to be streamed to the client; used by StreamChunks() void StreamChunk(int a_ChunkX, int a_ChunkZ); |