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-rw-r--r--source/CompoGen.h154
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diff --git a/source/CompoGen.h b/source/CompoGen.h
deleted file mode 100644
index a7939e68d..000000000
--- a/source/CompoGen.h
+++ /dev/null
@@ -1,154 +0,0 @@
-
-// CompoGen.h
-
-/* Interfaces to the various terrain composition generators:
- - cCompoGenSameBlock
- - cCompoGenDebugBiomes
- - cCompoGenClassic
- - cCompoGenBiomal
-*/
-
-
-
-
-
-#pragma once
-
-#include "cChunkGenerator.h"
-#include "cNoise.h"
-
-
-
-
-
-class cCompoGenSameBlock :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) :
- m_BlockType(a_BlockType),
- m_IsBedrocked(a_IsBedrocked)
- {}
-
-protected:
-
- BLOCKTYPE m_BlockType;
- bool m_IsBedrocked;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenDebugBiomes :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenDebugBiomes(void) {}
-
-protected:
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenClassic :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
- );
-
-protected:
-
- int m_SeaLevel;
- int m_BeachHeight;
- int m_BeachDepth;
- BLOCKTYPE m_BlockTop;
- BLOCKTYPE m_BlockMiddle;
- BLOCKTYPE m_BlockBottom;
- BLOCKTYPE m_BlockBeach;
- BLOCKTYPE m_BlockBeachBottom;
- BLOCKTYPE m_BlockSea;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenBiomal :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
- m_Noise(a_Seed + 1000),
- m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
- {
- }
-
-protected:
-
- cNoise m_Noise;
- int m_SeaLevel;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-
- void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
-
- void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
-
- void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
-} ;
-
-
-
-