diff options
Diffstat (limited to '')
-rw-r--r-- | source/CraftingRecipes.h | 344 |
1 files changed, 172 insertions, 172 deletions
diff --git a/source/CraftingRecipes.h b/source/CraftingRecipes.h index 8e4422b1c..25f8fdae2 100644 --- a/source/CraftingRecipes.h +++ b/source/CraftingRecipes.h @@ -1,172 +1,172 @@ -
-// CraftingRecipes.h
-
-// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
-
-
-
-
-#pragma once
-
-#include "cItem.h"
-
-
-
-
-
-// fwd: cPlayer.h
-class cPlayer;
-
-
-
-
-
-class cCraftingGrid // tolua_export
-{ // tolua_export
-public:
- cCraftingGrid(const cCraftingGrid & a_Original);
- cCraftingGrid(int a_Width, int a_Height); // tolua_export
- cCraftingGrid(cItem * a_Items, int a_Width, int a_Height);
- ~cCraftingGrid();
-
- // tolua_begin
- int GetWidth (void) const {return m_Width; }
- int GetHeight(void) const {return m_Height; }
- cItem & GetItem (int x, int y) const;
- void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
- void SetItem (int x, int y, const cItem & a_Item);
- void Clear (void);
-
- /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
- void ConsumeGrid(const cCraftingGrid & a_Grid);
-
- /// Dumps the entire crafting grid using LOGD()
- void Dump(void);
-
- // tolua_end
-
- cItem * GetItems(void) const {return m_Items; }
-
- /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
- void CopyToItems(cItem * a_Items) const;
-
-protected:
-
- int m_Width;
- int m_Height;
- cItem * m_Items;
-} ; // tolua_export
-
-
-
-
-
-class cCraftingRecipe // tolua_export
-{ // tolua_export
-public:
- cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
-
- // tolua_begin
- void Clear (void);
- int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
- int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
- cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
- const cItem & GetResult (void) const {return m_Result; }
- void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
- void SetResult (const cItem & a_Item)
- {
- m_Result = a_Item;
- }
-
- void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
- {
- m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
- }
-
- void SetIngredient (int x, int y, const cItem & a_Item)
- {
- m_Ingredients.SetItem(x, y, a_Item);
- }
-
- /// Consumes ingredients from the crafting grid specified
- void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
-
- /// Dumps the entire recipe using LOGD()
- void Dump(void);
- // tolua_end
-
-protected:
-
- cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
- cItem m_Result;
-} ; // tolua_export
-
-
-
-
-
-class cCraftingRecipes
-{
-public:
- static const int MAX_GRID_WIDTH = 3;
- static const int MAX_GRID_HEIGHT = 3;
-
- cCraftingRecipes(void);
- ~cCraftingRecipes();
-
- /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
- void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
-
-protected:
-
- struct cRecipeSlot
- {
- cItem m_Item;
- int x, y; // 1..3, or -1 for "any"
- } ;
- typedef std::vector<cRecipeSlot> cRecipeSlots;
-
- /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
- A normalized recipe starts at (0,0)
- */
- struct cRecipe
- {
- cRecipeSlots m_Ingredients;
- cItem m_Result;
-
- // Size of the regular items in the recipe; "anywhere" items are excluded:
- int m_Width;
- int m_Height;
- } ;
- typedef std::vector<cRecipe *> cRecipes;
-
- cRecipes m_Recipes;
-
- void LoadRecipes(void);
- void ClearRecipes(void);
-
- /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
- void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
-
- /// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
- bool ParseItem(const AString & a_String, cItem & a_Item);
-
- /// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
- bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
-
- /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
- void NormalizeIngredients(cRecipe * a_Recipe);
-
- /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
- cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
-
- /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
- cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
-
- /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
- cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
-} ;
-
-
-
-
+ +// CraftingRecipes.h + +// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes + + + + +#pragma once + +#include "cItem.h" + + + + + +// fwd: cPlayer.h +class cPlayer; + + + + + +class cCraftingGrid // tolua_export +{ // tolua_export +public: + cCraftingGrid(const cCraftingGrid & a_Original); + cCraftingGrid(int a_Width, int a_Height); // tolua_export + cCraftingGrid(cItem * a_Items, int a_Width, int a_Height); + ~cCraftingGrid(); + + // tolua_begin + int GetWidth (void) const {return m_Width; } + int GetHeight(void) const {return m_Height; } + cItem & GetItem (int x, int y) const; + void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth); + void SetItem (int x, int y, const cItem & a_Item); + void Clear (void); + + /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients()) + void ConsumeGrid(const cCraftingGrid & a_Grid); + + /// Dumps the entire crafting grid using LOGD() + void Dump(void); + + // tolua_end + + cItem * GetItems(void) const {return m_Items; } + + /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self + void CopyToItems(cItem * a_Items) const; + +protected: + + int m_Width; + int m_Height; + cItem * m_Items; +} ; // tolua_export + + + + + +class cCraftingRecipe // tolua_export +{ // tolua_export +public: + cCraftingRecipe(const cCraftingGrid & a_CraftingGrid); + + // tolua_begin + void Clear (void); + int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); } + int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); } + cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); } + const cItem & GetResult (void) const {return m_Result; } + void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth); + void SetResult (const cItem & a_Item) + { + m_Result = a_Item; + } + + void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth) + { + m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth); + } + + void SetIngredient (int x, int y, const cItem & a_Item) + { + m_Ingredients.SetItem(x, y, a_Item); + } + + /// Consumes ingredients from the crafting grid specified + void ConsumeIngredients(cCraftingGrid & a_CraftingGrid); + + /// Dumps the entire recipe using LOGD() + void Dump(void); + // tolua_end + +protected: + + cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid! + cItem m_Result; +} ; // tolua_export + + + + + +class cCraftingRecipes +{ +public: + static const int MAX_GRID_WIDTH = 3; + static const int MAX_GRID_HEIGHT = 3; + + cCraftingRecipes(void); + ~cCraftingRecipes(); + + /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found. + void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe); + +protected: + + struct cRecipeSlot + { + cItem m_Item; + int x, y; // 1..3, or -1 for "any" + } ; + typedef std::vector<cRecipeSlot> cRecipeSlots; + + /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients()) + A normalized recipe starts at (0,0) + */ + struct cRecipe + { + cRecipeSlots m_Ingredients; + cItem m_Result; + + // Size of the regular items in the recipe; "anywhere" items are excluded: + int m_Width; + int m_Height; + } ; + typedef std::vector<cRecipe *> cRecipes; + + cRecipes m_Recipes; + + void LoadRecipes(void); + void ClearRecipes(void); + + /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only + void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine); + + /// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful. + bool ParseItem(const AString & a_String, cItem & a_Item); + + /// Parses one ingredient and adds it to the specified recipe. Returns true if successful. + bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe); + + /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight + void NormalizeIngredients(cRecipe * a_Recipe); + + /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value! + cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight); + + /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed + cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride); + + /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value! + cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY); +} ; + + + + |