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-rw-r--r--source/DropSpenserEntity.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/DropSpenserEntity.h b/source/DropSpenserEntity.h
index f4221808c..d58f74f04 100644
--- a/source/DropSpenserEntity.h
+++ b/source/DropSpenserEntity.h
@@ -65,11 +65,16 @@ public:
/// Sets the dropspenser to dropspense an item in the next tick
void Activate(void);
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ void SetRedstonePower(bool a_IsPowered);
+
// tolua_end
protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
-
+ bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
+
+ /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
void DropSpense(void);
/// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)