diff options
Diffstat (limited to 'source/DropSpenserEntity.h')
-rw-r--r-- | source/DropSpenserEntity.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/source/DropSpenserEntity.h b/source/DropSpenserEntity.h new file mode 100644 index 000000000..d6e1144b1 --- /dev/null +++ b/source/DropSpenserEntity.h @@ -0,0 +1,81 @@ +
+// DropSpenser.h
+
+// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+// tolua_begin
+class cDropSpenserEntity :
+ public cBlockEntityWithItems,
+ public cBlockEntityWindowOwner
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 3,
+ } ;
+
+ // tolua_end
+
+ cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cDropSpenserEntity();
+
+ static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual bool Tick(float a_Dt) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ // tolua_begin
+
+ /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
+ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
+
+ /// Sets the dropspenser to dropspense an item in the next tick
+ void Activate(void);
+
+ // tolua_end
+
+private:
+ bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
+
+ void DropSpense(void);
+
+ /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
+ virtual void DropSpenseFromSlot(int a_SlotNum) = 0;
+} ; // tolua_export
+
+
+
+
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