diff options
Diffstat (limited to 'source/Entities/Boat.cpp')
-rw-r--r-- | source/Entities/Boat.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/Entities/Boat.cpp b/source/Entities/Boat.cpp new file mode 100644 index 000000000..56e766dd4 --- /dev/null +++ b/source/Entities/Boat.cpp @@ -0,0 +1,87 @@ + +// Boat.cpp + +// Implements the cBoat class representing a boat in the world + +#include "Globals.h" +#include "Boat.h" +#include "../World.h" +#include "../ClientHandle.h" +#include "Player.h" + + + + + +cBoat::cBoat(double a_X, double a_Y, double a_Z) : + super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7) +{ + SetMass(20.f); + SetMaxHealth(6); + SetHealth(6); +} + + + + +void cBoat::SpawnOn(cClientHandle & a_ClientHandle) +{ + a_ClientHandle.SendSpawnVehicle(*this, 1); +} + + + + + +void cBoat::DoTakeDamage(TakeDamageInfo & TDI) +{ + super::DoTakeDamage(TDI); + + if (GetHealth() == 0) + { + Destroy(true); + } +} + + + + + +void cBoat::OnRightClicked(cPlayer & a_Player) +{ + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + // This player is already sitting in, they want out. + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + // Another player is already sitting in here, cannot attach + return; + } + + // Detach whatever is sitting in this boat now: + m_Attachee->Detach(); + } + + // Attach the player to this boat + a_Player.AttachTo(this); +} + + + + + +void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk) +{ + super::HandlePhysics(a_Dt, a_Chunk); + BroadcastMovementUpdate(); +} + + + + |