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-rw-r--r--source/Entities/Entity.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index 156f737a3..48d2e7602 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -205,6 +205,16 @@ public:
/// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
+ float GetGravity(void) const { return m_Gravity; }
+
+ void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
+
+ /// Sets the rotation to match the speed vector (entity goes "face-forward")
+ void SetRotationFromSpeed(void);
+
+ /// Sets the pitch to match the speed vector (entity gies "face-forward")
+ void SetPitchFromSpeed(void);
+
// tolua_end
/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied