diff options
Diffstat (limited to 'source/Entities/Player.cpp')
-rw-r--r-- | source/Entities/Player.cpp | 75 |
1 files changed, 72 insertions, 3 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 2e4199629..a39eda1ba 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" @@ -33,6 +33,7 @@ + cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) , m_GameMode(eGameMode_NotSet) @@ -65,6 +66,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) + , m_XpLevel(0) + , m_XpP(0.f) + , m_XpTotal(0) + , m_XpNextLevelTotal(0) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -260,6 +265,67 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +bool cPlayer::SetExperience(int a_XpTotal) +{ + if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + { + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + return false; //oops, they gave us a dodgey number + } + + + m_XpTotal = a_XpTotal; + + //now calculate XpP and XpLevel + //First Calc current level using quadratic eqn + m_XpLevel = CalcLevelFromXp(m_XpTotal); + + //calculate total Xp for next level + m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); + + //calulate Xp Percentage + m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; + + return true;//aka happy :) +} + + + + + +bool cPlayer::AddExperience(int a_Xp_delta) +{ + if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0) + { + //value was too large or negative, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive", + a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE); + return false; + } + + LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); + + //update Xp, note there is no min + m_XpTotal += a_Xp_delta; + + //update Xp percentage + if(m_XpTotal >= m_XpNextLevelTotal) + { + //oh actually, update their level first + + m_XpLevel++; + m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); + } + + m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; + + return true; +} + + + + + void cPlayer::StartChargingBow(void) { LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); @@ -1268,7 +1334,7 @@ bool cPlayer::LoadFromDisk() cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { - // This is a new player whom we haven't seen yet, bail out, let them have the defaults + // This is a new player whom we haven't seen yet, bail, let them have the defaults return false; } @@ -1278,7 +1344,7 @@ bool cPlayer::LoadFromDisk() LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } - f.Close(); + f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; @@ -1314,6 +1380,8 @@ bool cPlayer::LoadFromDisk() m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + SetExperience(root.get("experience", 0).asInt()); + m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_Inventory.LoadFromJson(root["inventory"]); @@ -1354,6 +1422,7 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; + root["experience"] = m_XpTotal; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; |