diff options
Diffstat (limited to 'source/Entities/Player.h')
-rw-r--r-- | source/Entities/Player.h | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h index ab2f94d4c..bda25715d 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -32,6 +32,7 @@ public: EATING_TICKS = 30, ///< Number of ticks it takes to eat an item MAX_AIR_LEVEL = 300, DROWNING_TICKS = 10, //number of ticks per heart of damage + MIN_EXPERIENCE = 0, } ; // tolua_end @@ -71,21 +72,25 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetExperience(int a_XpTotal); + bool SetCurrentExperience(short a_XpTotal); - /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error + /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE + Wont't allow xp to go negative + Returns the new current experience, -1 on error */ - int AddExperience(int a_Xp_delta); + short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal - inline int XpGetTotal(void) { return m_XpTotal; } + /// Gets the experience total - XpTotal for score on death + inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + + /// Gets the currrent experience + inline short GetCurrentXp(void) { return m_CurrentXp; } /// Gets the current level - XpLevel - int XpGetLevel(void); + short GetXpLevel(void); /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); + float GetXpPercentage(void); // tolua_end @@ -269,6 +274,8 @@ public: void UseEquippedItem(void); void SendHealth(void); + + void SendExperience(void); // In UI windows, the item that the player is dragging: bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } @@ -413,13 +420,17 @@ protected: Int64 m_EatingFinishTick; /// Player Xp level - int m_XpTotal; + short int m_LifetimeTotalXp; + short int m_CurrentXp; + + // flag saying we need to send a xp update to client + bool m_bDirtyExperience; /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static int XpForLevel(int a_Level); + static short XpForLevel(short int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static int CalcLevelFromXp(int a_XpTotal); + static short CalcLevelFromXp(short int a_CurrentXp); bool m_IsChargingBow; int m_BowCharge; |