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-rw-r--r--source/Entities/Player.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index 82ff48954..449a63231 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -128,8 +128,8 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /// Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
+ /// Tries to move to a new position, with attachment-related checks (y == -999)
+ void MoveTo(const Vector3d & a_NewPos); // tolua_export
cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
const cWindow * GetWindow(void) const { return m_CurrentWindow; }
@@ -159,21 +159,25 @@ public:
/// Adds a player to existing group or creates a new group when it doesn't exist
void AddToGroup( const AString & a_GroupName ); // tolua_export
+
/// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+
bool CanUseCommand( const AString & a_Command ); // tolua_export
bool HasPermission( const AString & a_Permission ); // tolua_export
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const AString & a_Group ); // tolua_export
- AString GetColor(void) const; // tolua_export
+ // tolua_begin
+
+ /// Returns the full color code to use for this player, based on their primary group or set in m_Color
+ AString GetColor(void) const;
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export
+ void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
- void Heal( int a_Health ); // tolua_export
-
- // tolua_begin
+ /// Heals the player by the specified amount of HPs (positive only); sends health update
+ void Heal(int a_Health);
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
@@ -181,7 +185,7 @@ public:
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
- int GetAirLevel (void) const { return m_AirLevel; }
+ int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -302,6 +306,7 @@ protected:
/// Player's air level (for swimming)
int m_AirLevel;
+
/// used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;