diff options
Diffstat (limited to 'source/Entities/ProjectileEntity.cpp')
-rw-r--r-- | source/Entities/ProjectileEntity.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 4983943a9..f405e9aa4 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -229,6 +229,47 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a +cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : + super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5), + m_PickupState(psInSurvivalOrCreative), + m_DamageCoeff(2) +{ +} + + + + + +Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player) +{ + Vector3d res = a_Player.GetEyePosition(); + + // Adjust the position to be just outside the player's bounding box: + res.x += 0.16 * cos(a_Player.GetPitch()); + res.y += -0.1; + res.z += 0.16 * sin(a_Player.GetPitch()); + + return res; +} + + + + + +Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force) +{ + Vector3d res = a_Player.GetLookVector(); + res.Normalize(); + + // TODO: Add a slight random change (+-0.0075 in each direction) + + return res * a_Force * 1.5 * 20; +} + + + + + bool cArrowEntity::CanPickup(const cPlayer & a_Player) const { switch (m_PickupState) |