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-rw-r--r--source/Entities/ProjectileEntity.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 8c6791e2e..cf107e15b 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -40,6 +40,8 @@ public:
// tolua_end
+ CLASS_PROTODEF(cProjectileEntity);
+
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
@@ -92,9 +94,13 @@ public:
// tolua_end
+ CLASS_PROTODEF(cArrowEntity);
+
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
+ // tolua_begin
+
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
@@ -110,6 +116,8 @@ public:
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
+ // tolua_end
+
protected:
/// Determines when the arrow can be picked up by players