diff options
Diffstat (limited to 'source/Entity.cpp')
-rw-r--r-- | source/Entity.cpp | 140 |
1 files changed, 28 insertions, 112 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp index d2404373b..59d07e33f 100644 --- a/source/Entity.cpp +++ b/source/Entity.cpp @@ -27,16 +27,13 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z) , m_Attachee(NULL) , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS)) , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES)) - , m_ChunkX(0) - , m_ChunkY(0) - , m_ChunkZ(0) , m_HeadYaw( 0.0 ) , m_Pos(a_X, a_Y, a_Z) , m_bDirtyHead(true) , m_bDirtyOrientation(true) , m_bDirtyPosition(true) , m_bDirtySpeed(true) - , m_bDestroyed(true) + , m_IsInitialized(false) , m_LastPosX( 0.0 ) , m_LastPosY( 0.0 ) , m_LastPosZ( 0.0 ) @@ -45,7 +42,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z) , m_TimeLastSpeedPacket(0) , m_EntityType(a_EntityType) , m_World(NULL) - , m_bRemovedFromChunk(true) , m_FireDamageInterval(0.f) , m_BurnPeriod(0.f) { @@ -60,6 +56,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z) cEntity::~cEntity() { + ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world + LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", m_UniqueID, m_Pos.x, m_Pos.y, m_Pos.z, @@ -76,9 +74,9 @@ cEntity::~cEntity() m_Attachee->Detach(); } - if (!m_bDestroyed || !m_bRemovedFromChunk) + if (m_IsInitialized) { - LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk); + LOGWARNING("ERROR: Entity deallocated without being destroyed"); ASSERT(!"Entity deallocated without being destroyed or unlinked"); } delete m_Referencers; @@ -118,41 +116,43 @@ const char * cEntity::GetParentClass(void) const void cEntity::Initialize(cWorld * a_World) { - m_bDestroyed = false; - m_bRemovedFromChunk = false; - + LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}", + m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z + ); + m_IsInitialized = true; m_World = a_World; m_World->AddEntity(this); - - MoveToCorrectChunk(true); } -void cEntity::WrapHeadYaw() +void cEntity::WrapHeadYaw(void) { - while (m_HeadYaw > 180.f) m_HeadYaw -=360.f; // Wrap it - while (m_HeadYaw < -180.f) m_HeadYaw +=360.f; + while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it + while (m_HeadYaw < -180.f) m_HeadYaw += 360.f; } -void cEntity::WrapRotation() +void cEntity::WrapRotation(void) { - while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it - while (m_Rot.x < -180.f) m_Rot.x+=360.f; - while (m_Rot.y > 180.f) m_Rot.y-=360.f; - while (m_Rot.y < -180.f) m_Rot.y+=360.f; + while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it + while (m_Rot.x < -180.f) m_Rot.x += 360.f; + while (m_Rot.y > 180.f) m_Rot.y -= 360.f; + while (m_Rot.y < -180.f) m_Rot.y += 360.f; } -void cEntity::WrapSpeed() + + + +void cEntity::WrapSpeed(void) { - //There shoudn't be a need for flipping the flag on because this function is called - //after any update, so the flag is already turned on + // There shoudn't be a need for flipping the flag on because this function is called + // after any update, so the flag is already turned on if (m_Speed.x > 20.0f) m_Speed.x = 20.0f; else if (m_Speed.x < -20.0f) m_Speed.x = -20.0f; if (m_Speed.y > 20.0f) m_Speed.y = 20.0f; @@ -165,74 +165,15 @@ void cEntity::WrapSpeed() -void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) -{ - if (!m_World) - { - // This is normal for entities being currently loaded - return; - } - - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - cWorld::BlockToChunk((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ); - if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ)) - { - return; - } - - class cMover : - public cClientDiffCallback - { - virtual void Removed(cClientHandle * a_Client) override - { - if (m_IgnoreOldChunk) - { - return; - } - a_Client->SendDestroyEntity(*m_Entity); - } - - virtual void Added(cClientHandle * a_Client) override - { - m_Entity->SpawnOn(*a_Client); - } - - bool m_IgnoreOldChunk; - cEntity * m_Entity; - - public: - cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) : - m_IgnoreOldChunk(a_IgnoreOldChunk), - m_Entity(a_Entity) - {} - } Mover(this, a_bIgnoreOldChunk); - - m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover); - m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ); - - m_ChunkX = ChunkX; - m_ChunkY = ChunkY; - m_ChunkZ = ChunkZ; -} - - - - - -void cEntity::Destroy() +void cEntity::Destroy(void) { - if (m_bDestroyed) + if (!m_IsInitialized) { return; } - if (!m_bRemovedFromChunk) - { - RemoveFromChunk(); - } - m_World->BroadcastDestroyEntity(*this); - m_bDestroyed = true; + m_IsInitialized = false; Destroyed(); } @@ -241,25 +182,8 @@ void cEntity::Destroy() -void cEntity::RemoveFromChunk(void) +void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { - if (m_World == NULL) - { - return; - } - - m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ); - m_bRemovedFromChunk = true; -} - - - - - -void cEntity::Tick(float a_Dt, MTRand & a_TickRandom) -{ - UNUSED(a_TickRandom); - if (m_AttachedTo != NULL) { if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5) @@ -269,7 +193,7 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom) } else { - HandlePhysics(a_Dt); + HandlePhysics(a_Dt, a_Chunk); } } @@ -496,7 +420,6 @@ void cEntity::SetSpeedZ(double a_SpeedZ) void cEntity::AddPosX(double a_AddPosX) { m_Pos.x += a_AddPosX; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -506,7 +429,6 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { m_Pos.y += a_AddPosY; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -516,7 +438,6 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { m_Pos.z += a_AddPosZ; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -528,7 +449,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; m_Pos.z += a_AddPosZ; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -600,7 +520,6 @@ Vector3d cEntity::GetLookVector(void) const void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { m_Pos.Set(a_PosX, a_PosY, a_PosZ); - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -611,7 +530,6 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) void cEntity::SetPosX(double a_PosX) { m_Pos.x = a_PosX; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -622,7 +540,6 @@ void cEntity::SetPosX(double a_PosX) void cEntity::SetPosY(double a_PosY) { m_Pos.y = a_PosY; - MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -633,7 +550,6 @@ void cEntity::SetPosY(double a_PosY) void cEntity::SetPosZ(double a_PosZ) { m_Pos.z = a_PosZ; - MoveToCorrectChunk(); m_bDirtyPosition = true; } |