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-rw-r--r--source/FinishGen.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/source/FinishGen.h b/source/FinishGen.h
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+
+// FinishGen.h
+
+/* Interfaces to the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+
+
+
+
+#include "cChunkGenerator.h"
+
+
+
+
+
+class cFinishGenSnow :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+
+class cFinishGenIce :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+class cFinishGenSprinkleFoliage :
+ public cFinishGen
+{
+public:
+ cFinishGenSprinkleFoliage(int a_Seed) : m_Seed(a_Seed) {}
+
+protected:
+ int m_Seed;
+
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+