diff options
Diffstat (limited to 'source/Generating/BioGen.cpp')
-rw-r--r-- | source/Generating/BioGen.cpp | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/source/Generating/BioGen.cpp b/source/Generating/BioGen.cpp index 8e38dc19f..16b32d711 100644 --- a/source/Generating/BioGen.cpp +++ b/source/Generating/BioGen.cpp @@ -390,7 +390,12 @@ void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_Distor // cBioGenMultiStepMap : cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : - m_Noise(a_Seed), + m_Noise1(a_Seed + 1000), + m_Noise2(a_Seed + 2000), + m_Noise3(a_Seed + 3000), + m_Noise4(a_Seed + 4000), + m_Noise5(a_Seed + 5000), + m_Noise6(a_Seed + 6000), m_Seed(a_Seed), m_OceanCellSize(384), m_MushroomIslandSize(64), @@ -461,11 +466,11 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC { int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE; int CellBlockZ = RealCellZ * m_OceanCellSize; - int OffsetX = (m_Noise.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; - int OffsetZ = (m_Noise.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; + int OffsetX = (m_Noise2.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; + int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; SeedX[xc][zc] = CellBlockX + OffsetX; SeedZ[xc][zc] = CellBlockZ + OffsetZ; - SeedV[xc][zc] = (((m_Noise.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1)); + SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1)); } // for z } // for x @@ -546,9 +551,9 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize; - double Noise = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 4000); - Noise += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 5000); - Noise += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 6000); + double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + Noise += 0.1 * m_Noise5.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); if ((Noise > 0) && (Noise < m_RiverWidthThreshold)) { @@ -578,12 +583,12 @@ void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, c void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize) { - double NoiseX = m_Noise.CubicNoise3D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize, 2000); - NoiseX += 0.1 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize, 3000); - double NoiseZ = m_Noise.CubicNoise3D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize, 5000); - NoiseZ += 0.1 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize, 6000); + double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); + NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); + double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); + NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX); a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ); @@ -605,14 +610,14 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk { float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize; - double NoiseT = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 7000); - NoiseT += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 8000); - NoiseT += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 9000); + double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); TemperatureMap[x + 17 * z] = NoiseT; - double NoiseH = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 9000); - NoiseH += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 5000); - NoiseH += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 1000); + double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); HumidityMap[x + 17 * z] = NoiseH; } // for x } // for z |