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-rw-r--r--source/Generating/HeiGen.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/source/Generating/HeiGen.cpp b/source/Generating/HeiGen.cpp
index c7f867f50..085459ad7 100644
--- a/source/Generating/HeiGen.cpp
+++ b/source/Generating/HeiGen.cpp
@@ -228,6 +228,31 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
} // for x
} // for z
+ /*
+ // Linearly interpolate 4x4 blocks of heightmap:
+ // This is fast, but really ugly! Do not use!
+ const int STEPZ = 4; // Must be a divisor of 16
+ const int STEPX = 4; // Must be a divisor of 16
+ int Height[17 * 17];
+ for (int z = 0; z < 17; z += STEPZ)
+ {
+ for (int x = 0; x < 17; x += STEPX)
+ {
+ Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
+ }
+ }
+ IntArrayLinearInterpolate2D(Height, 17, 17, STEPX, STEPZ);
+
+ // Copy into the heightmap
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height[x + 17 * z]);
+ }
+ }
+ */
+
// For each height, go through neighboring biomes and add up their idea of height:
for (int z = 0; z < cChunkDef::Width; z++)
{