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-rw-r--r--source/Generating/Noise3DGenerator.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/Generating/Noise3DGenerator.h b/source/Generating/Noise3DGenerator.h
index 3a6b6dff4..44f4f3fce 100644
--- a/source/Generating/Noise3DGenerator.h
+++ b/source/Generating/Noise3DGenerator.h
@@ -32,6 +32,24 @@ public:
protected:
cNoise m_Noise1;
cNoise m_Noise2;
+ cNoise m_Noise3;
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_HeightAmplification;
+ NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+ NOISE_DATATYPE m_AirThreshold;
+
+ /// Generates the 3D noise array used for terrain generation
+ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
+
+ /// Updates heightmap based on the chunk's contents
+ void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
+
+ /// Composes terrain - adds dirt, grass and sand
+ void ComposeTerrain(cChunkDesc & a_ChunkDesc);
} ;