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-rw-r--r--source/Item.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/source/Item.h b/source/Item.h
index 194b6bff6..d2cbd6053 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -27,13 +27,15 @@ public:
}
}
- void Empty()
+
+ void Empty(void)
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
+
void Clear(void)
{
m_ItemType = E_ITEM_EMPTY;
@@ -41,21 +43,28 @@ public:
m_ItemDamage = 0;
}
+
bool IsEmpty(void) const
{
- return (m_ItemType <= 0 || m_ItemCount <= 0);
+ return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
+
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
}
+
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
+
+ /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
+ cItem CopyOne(void) const;
+
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const