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-rw-r--r--source/Items/ItemDye.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
index 020117c97..ab9ff3f60 100644
--- a/source/Items/ItemDye.h
+++ b/source/Items/ItemDye.h
@@ -19,17 +19,17 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
- if (a_Item->m_ItemDamage == E_META_DYE_WHITE)
+ if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
if (a_Player->GetGameMode() != eGameMode_Creative)
{
- cItem Item(a_Item->m_ItemType, 1, a_Item->m_ItemDamage);
+ cItem Item(a_Item.m_ItemType, 1, a_Item.m_ItemDamage);
a_Player->GetInventory().RemoveItem(Item);
return true;
}