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-rw-r--r--source/Items/ItemLighter.h24
1 files changed, 16 insertions, 8 deletions
diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h
index afa6c4fd5..8c4d068a9 100644
--- a/source/Items/ItemLighter.h
+++ b/source/Items/ItemLighter.h
@@ -1,32 +1,40 @@
+
#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
-class cItemLighterHandler : public cItemHandler
+
+
+
+
+class cItemLighterHandler :
+ public cItemHandler
{
public:
- cItemLighterHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
+ cItemLighterHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
{
-
}
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
- if (a_Dir < 0)
+ if (a_BlockFace < 0)
{
return false;
}
a_Player->UseEquippedItem();
- AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this
return false;
}
+} ;
+
+
+
-}; \ No newline at end of file