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-rw-r--r--source/Items/ItemSpawnEgg.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h
index 1557fb59c..c6fa363bb 100644
--- a/source/Items/ItemSpawnEgg.h
+++ b/source/Items/ItemSpawnEgg.h
@@ -19,7 +19,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
@@ -33,12 +33,13 @@ public:
a_BlockY--;
}
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
+ if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
{
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
- a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
+ cItem Equipped(a_Player->GetEquippedItem());
+ a_Player->GetInventory().RemoveItem(Equipped);
}
return true;
}