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-rw-r--r--source/Items/ItemSpawnEgg.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h
index 33a1e1d55..1557fb59c 100644
--- a/source/Items/ItemSpawnEgg.h
+++ b/source/Items/ItemSpawnEgg.h
@@ -19,23 +19,23 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
- if (a_Dir < 0)
+ if (a_BlockFace < 0)
{
return false;
}
- AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- if (a_Dir == BLOCK_FACE_BOTTOM)
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
{
- if(a_Player->GetGameMode() != 1)
+ if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());