diff options
Diffstat (limited to 'source/LinearInterpolation.h')
-rw-r--r-- | source/LinearInterpolation.h | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/source/LinearInterpolation.h b/source/LinearInterpolation.h index ea9e93455..4b798d9bc 100644 --- a/source/LinearInterpolation.h +++ b/source/LinearInterpolation.h @@ -1,60 +1,60 @@ -
-// LinearInterpolation.h
-
-// Declares methods for linear interpolation over 1D, 2D and 3D arrays
-
-
-
-
-
-#pragma once
-
-
-
-
-
-// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays
-// These arrays enforce a max size of the dest array, but the limits are settable here:
-const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array
-const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array
-const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 1D version
-void LinearInterpolate1DArray(
- float * a_Src, ///< Src array
- int a_SrcSizeX, ///< Count of the src array
- float * a_Dst, ///< Src array
- int a_DstSizeX ///< Count of the dst array
-);
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 2D version
-void LinearInterpolate2DArray(
- float * a_Src, ///< Src array, [x + a_SrcSizeX * y]
- int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction
- float * a_Dst, ///< Dst array, [x + a_DstSizeX * y]
- int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction
-);
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 3D version
-void LinearInterpolate3DArray(
- float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z]
- int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction
- float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z]
- int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction
-);
-
-
-
-
+ +// LinearInterpolation.h + +// Declares methods for linear interpolation over 1D, 2D and 3D arrays + + + + + +#pragma once + + + + + +// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays +// These arrays enforce a max size of the dest array, but the limits are settable here: +const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array +const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array +const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array + + + + + +/// Puts linearly interpolated values from one array into another array. 1D version +void LinearInterpolate1DArray( + float * a_Src, ///< Src array + int a_SrcSizeX, ///< Count of the src array + float * a_Dst, ///< Src array + int a_DstSizeX ///< Count of the dst array +); + + + + + +/// Puts linearly interpolated values from one array into another array. 2D version +void LinearInterpolate2DArray( + float * a_Src, ///< Src array, [x + a_SrcSizeX * y] + int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction + float * a_Dst, ///< Dst array, [x + a_DstSizeX * y] + int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction +); + + + + + +/// Puts linearly interpolated values from one array into another array. 3D version +void LinearInterpolate3DArray( + float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z] + int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction + float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z] + int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction +); + + + + |