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-rw-r--r--source/Mobs/AggressiveMonster.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
index f2e53ce00..14c3135be 100644
--- a/source/Mobs/AggressiveMonster.cpp
+++ b/source/Mobs/AggressiveMonster.cpp
@@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot
// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt)
+void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
{
- super::InStateChasing(a_Dt);
+ super::InStateChasing(a_Dt, a_TickRandom);
m_ChaseTime += a_Dt;
if (m_Target != NULL)
{
@@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
+void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom)
{
- super::EventSeePlayer(a_Entity);
+ super::EventSeePlayer(a_Entity, a_TickRandom);
m_EMState = CHASING;
}
@@ -68,27 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
-void cAggressiveMonster::Tick(float a_Dt)
+void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
{
- super::Tick(a_Dt);
+ super::Tick(a_Dt, a_TickRandom);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1)
{
- MTRand r1;
- int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
+ int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == CHASING)
{
- CheckEventLostPlayer();
+ CheckEventLostPlayer(a_TickRandom);
}
else
{
- CheckEventSeePlayer();
+ CheckEventSeePlayer(a_TickRandom);
}
}
}