diff options
Diffstat (limited to 'source/Plugin.h')
-rw-r--r-- | source/Plugin.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/Plugin.h b/source/Plugin.h index 91f5f5286..edf3a7c9e 100644 --- a/source/Plugin.h +++ b/source/Plugin.h @@ -13,7 +13,6 @@ class cPlayer; class cPickup; class cItem; class cEntity; -class cPawn; class cWorld; class cChunkDesc; struct TakeDamageInfo; @@ -60,7 +59,7 @@ public: virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason); virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username); - virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer); + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer); virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -80,7 +79,7 @@ public: virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo); + virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo); virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); virtual bool OnWeatherChanged (cWorld & a_World); |