diff options
Diffstat (limited to 'source/PluginManager.h')
-rw-r--r-- | source/PluginManager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/PluginManager.h b/source/PluginManager.h index 9268fe66d..3832ee455 100644 --- a/source/PluginManager.h +++ b/source/PluginManager.h @@ -126,7 +126,7 @@ public: // tolua_export bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason); bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); - bool CallHookKilling (cPawn & a_Victim, cEntity * a_Killer); + bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer); bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -146,7 +146,7 @@ public: // tolua_export bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI); + bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookWeatherChanged (cWorld & a_World); |