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Diffstat (limited to 'source/Plugin_NewLua.h')
-rw-r--r-- | source/Plugin_NewLua.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h new file mode 100644 index 000000000..38e66e329 --- /dev/null +++ b/source/Plugin_NewLua.h @@ -0,0 +1,76 @@ + +#pragma once + +#include "Plugin.h" +#include "WebPlugin.h" + + + + + +typedef struct lua_State lua_State; + + + + + +class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export +{ //tolua_export +public: //tolua_export + cPlugin_NewLua( const char* a_PluginName ); + ~cPlugin_NewLua(); + + virtual void OnDisable(); //tolua_export + virtual bool Initialize(); //tolua_export + + virtual void Tick(float a_Dt); //tolua_export + + virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override; + virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override; + virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); + virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; + virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; + virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; + virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; + virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override; + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnPlayerJoin (cPlayer * a_Player ) override; + virtual void OnPlayerMove (cPlayer * a_Player ) override; + virtual void OnPlayerSpawn (cPlayer * a_Player ) override; + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override; + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnWeatherChanged (cWorld * a_World) override; + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + + const AString & GetDirectory(void) const {return m_Directory; } + AString GetLocalDirectory(void) const; //tolua_export + + virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); } + + // cWebPlugin override + virtual const AString & GetName(void) const {return cPlugin::GetName(); } + + // cWebPlugin and WebAdmin stuff + virtual AString HandleWebRequest( HTTPRequest * a_Request ) override; + bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS << + + lua_State* GetLuaState() { return m_LuaState; } + + OBSOLETE cPlugin_NewLua * CreateWebPlugin(lua_State * a_LuaState); //tolua_export + + cCriticalSection & GetCriticalSection() { return m_CriticalSection; } + +private: + bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); + bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else + + cCriticalSection m_CriticalSection; + + std::string m_Directory; + lua_State * m_LuaState; +};//tolua_export
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