diff options
Diffstat (limited to 'source/Protocol/ProtocolRecognizer.cpp')
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 79bdf2457..a607380c8 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -79,6 +79,16 @@ void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_Bloc +void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
+}
+
+
+
+
+
void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_Protocol != NULL);
@@ -177,6 +187,26 @@ void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity) +void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_Protocol != NULL);
@@ -327,26 +357,6 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) -void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
void cProtocolRecognizer::SendRespawn(void)
{
ASSERT(m_Protocol != NULL);
@@ -377,20 +387,20 @@ void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, in -void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
+void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
+ m_Protocol->SendSpawnMob(a_Mob);
}
-void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
+void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnMob(a_Mob);
+ m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
}
@@ -447,6 +457,16 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
void cProtocolRecognizer::SendWeather(eWeather a_Weather)
{
ASSERT(m_Protocol != NULL);
@@ -497,26 +517,6 @@ void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, con -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
-}
-
-
-
-
-
AString cProtocolRecognizer::GetAuthServerID(void)
{
ASSERT(m_Protocol != NULL);
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