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-rw-r--r--source/Protocol125.cpp27
1 files changed, 19 insertions, 8 deletions
diff --git a/source/Protocol125.cpp b/source/Protocol125.cpp
index adea37824..f9a13668b 100644
--- a/source/Protocol125.cpp
+++ b/source/Protocol125.cpp
@@ -2,6 +2,12 @@
// Protocol125.cpp
// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
+/*
+Documentation:
+ - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513
+ - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262
+ - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152
+*/
#include "Globals.h"
@@ -14,7 +20,7 @@
#include "cPickup.h"
#include "cPlayer.h"
#include "cChatColor.h"
-#include "cWindow.h"
+#include "UI/cWindow.h"
#include "cRoot.h"
#include "cServer.h"
@@ -713,7 +719,7 @@ void cProtocol125::SendWeather(eWeather a_Weather)
void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
{
cCSLock Lock(m_CSPacket);
- SendWholeInventory(0, a_Inventory.c_NumSlots, a_Inventory.GetSlots());
+ SendWindowSlots(0, a_Inventory.c_NumSlots, a_Inventory.GetSlots());
}
@@ -723,11 +729,9 @@ void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
void cProtocol125::SendWholeInventory(const cWindow & a_Window)
{
cCSLock Lock(m_CSPacket);
- SendWholeInventory(
- (char)a_Window.GetWindowID(),
- a_Window.GetNumSlots(),
- a_Window.GetSlots()
- );
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
}
@@ -748,6 +752,10 @@ void cProtocol125::SendWindowClose(char a_WindowID)
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
+ LOGD("Sending a WindowOpen packet: ID = %d, Type = %d, Title = \"%s\", NumSlots = %d",
+ a_WindowID, a_WindowType, a_WindowTitle.c_str(), a_NumSlots
+ );
+
if (a_WindowType < 0)
{
// Do not send for inventory windows
@@ -1246,8 +1254,11 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
-void cProtocol125::SendWholeInventory(char a_WindowID, int a_NumItems, const cItem * a_Items)
+void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
+ LOGD("Sending a InventoryWhole packet: WindowID = %d, NumItems = %d",
+ a_WindowID, a_NumItems
+ );
WriteByte (PACKET_INVENTORY_WHOLE);
WriteByte (a_WindowID);
WriteShort((short)a_NumItems);