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-rw-r--r--source/RedstoneSimulator.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/source/RedstoneSimulator.h b/source/RedstoneSimulator.h
deleted file mode 100644
index c1996bb4e..000000000
--- a/source/RedstoneSimulator.h
+++ /dev/null
@@ -1,82 +0,0 @@
-
-#pragma once
-
-#include "Simulator.h"
-#include "Vector3i.h"
-
-
-
-
-
-class cRedstoneSimulator :
- public cSimulator
-{
- typedef cSimulator super;
-public:
- cRedstoneSimulator( cWorld* a_World );
- ~cRedstoneSimulator();
-
- virtual void Simulate( float a_Dt ) override;
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; }
-
- virtual void WakeUp( int a_X, int a_Y, int a_Z ) override;
-
- enum eRedstoneDirection
- {
- REDSTONE_NONE = 0,
- REDSTONE_X_POS = 0x1,
- REDSTONE_X_NEG = 0x2,
- REDSTONE_Z_POS = 0x4,
- REDSTONE_Z_NEG = 0x8,
- };
- eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
- eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
-
- static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
- static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
- static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
- static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
-
-
-private:
- struct sRepeaterChange
- {
- Vector3i Position;
- int Ticks;
- bool bPowerOn;
- bool bPowerOffNextTime;
- };
-
- typedef std::deque <Vector3i> BlockList;
-
- typedef std::deque< sRepeaterChange > RepeaterList;
- RepeaterList m_SetRepeaters;
-
- void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn);
-
- virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
-
- void HandleChange( const Vector3i & a_BlockPos );
- BlockList RemoveCurrent( const Vector3i & a_BlockPos );
-
- bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
- int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
-
- bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
- bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
-
- BlockList m_Blocks;
- BlockList m_BlocksBuffer;
-
- BlockList m_RefreshPistons;
-
- BlockList m_RefreshTorchesAround;
-
- void RefreshTorchesAround( const Vector3i & a_BlockPos );
-
- cCriticalSection m_CS;
-};
-
-
-
-