diff options
Diffstat (limited to 'source/Root.h')
-rw-r--r-- | source/Root.h | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/source/Root.h b/source/Root.h deleted file mode 100644 index 194b1cbb5..000000000 --- a/source/Root.h +++ /dev/null @@ -1,174 +0,0 @@ - -#pragma once - -#include "Authenticator.h" - - - - - -// fwd: -class cThread; -class cMonsterConfig; -class cGroupManager; -class cCraftingRecipes; -class cFurnaceRecipe; -class cWebAdmin; -class cPluginManager; -class cServer; -class cWorld; -class cPlayer; -class cCommandOutputCallback ; - -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cWorld> cWorldListCallback; - - - - - -/// The root of the object hierarchy -class cRoot // tolua_export -{ // tolua_export -public: - /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. - int m_PrimaryServerVersion; // tolua_export - - static cRoot* Get() { return s_Root; } // tolua_export - - cRoot(void); - ~cRoot(); - - void Start(void); - - cServer * GetServer(void) { return m_Server; } // tolua_export - cWorld * GetDefaultWorld(void); // tolua_export - cWorld * GetWorld(const AString & a_WorldName); // tolua_export - - /// Calls the callback for each world; returns true if the callback didn't abort (return true) - bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << - - /// Writes chunkstats, for each world and totals, to the output callback - void LogChunkStats(cCommandOutputCallback & a_Output); - - int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export - void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export - - cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; } - - cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export - cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export - cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export - cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export - cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export - cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } - - /** Queues a console command for execution through the cServer class. - The command will be executed in the tick thread - The command's output will be written to the a_Output callback - "stop" and "restart" commands have special handling. - */ - void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - - /** Queues a console command for execution through the cServer class. - The command will be executed in the tick thread - The command's output will be sent to console - "stop" and "restart" commands have special handling. - */ - void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export - - /// Executes a console command through the cServer class; does special handling for "stop" and "restart". - void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - - /// Kicks the user, no matter in what world they are. Used from cAuthenticator - void KickUser(int a_ClientID, const AString & a_Reason); - - /// Called by cAuthenticator to auth the specified user - void AuthenticateUser(int a_ClientID); - - /// Executes commands queued in the command queue - void TickCommands(void); - - /// Returns the number of chunks loaded - int GetTotalChunkCount(void); // tolua_export - - /// Saves all chunks in all worlds - void SaveAllChunks(void); // tolua_export - - /// Sends a chat message to all connected clients (in all worlds) - void BroadcastChat(const AString & a_Message); // tolua_export - - /// Calls the callback for each player in all worlds - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Finds a player from a partial or complete player name and calls the callback - case-insensitive - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API - static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); // tolua_export - -private: - class cCommand - { - public: - cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) : - m_Command(a_Command), - m_Output(a_Output) - { - } - - AString m_Command; - cCommandOutputCallback * m_Output; - } ; - - typedef std::map<AString, cWorld *> WorldMap; - typedef std::vector<cCommand> cCommandQueue; - - cWorld * m_pDefaultWorld; - WorldMap m_WorldsByName; - - cCriticalSection m_CSPendingCommands; - cCommandQueue m_PendingCommands; - - cThread * m_InputThread; - - cServer * m_Server; - cMonsterConfig * m_MonsterConfig; - - cGroupManager * m_GroupManager; - cCraftingRecipes * m_CraftingRecipes; - cFurnaceRecipe * m_FurnaceRecipe; - cWebAdmin * m_WebAdmin; - cPluginManager * m_PluginManager; - cAuthenticator m_Authenticator; - - cMCLogger * m_Log; - - bool m_bStop; - bool m_bRestart; - - void LoadGlobalSettings(); - - /// Loads the worlds from settings.ini, creates the worldmap - void LoadWorlds(void); - - /// Starts each world's life - void StartWorlds(void); - - /// Stops each world's threads, so that it's safe to unload them - void StopWorlds(void); - - /// Unloads all worlds from memory - void UnloadWorlds(void); - - /// Does the actual work of executing a command - void DoExecuteConsoleCommand(const AString & a_Cmd); - - static void InputThread(void* a_Params); - - static cRoot* s_Root; -}; // tolua_export - - - - |