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Diffstat (limited to 'source/Simulator/DelayedFluidSimulator.cpp')
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.cpp | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp deleted file mode 100644 index a4645ca09..000000000 --- a/source/Simulator/DelayedFluidSimulator.cpp +++ /dev/null @@ -1,158 +0,0 @@ - -// DelayedFluidSimulator.cpp - -// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay -// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot. - -#include "Globals.h" - -#include "DelayedFluidSimulator.h" -#include "../World.h" -#include "../Chunk.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cDelayedFluidSimulatorChunkData::cSlot - -bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ) -{ - ASSERT(a_RelZ >= 0); - ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks)); - - cCoordWithIntVector & Blocks = m_Blocks[a_RelZ]; - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr) - { - if (itr->Data == Index) - { - // Already present - return false; - } - } // for itr - Blocks[] - Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index)); - return true; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cDelayedFluidSimulatorChunkData: - -cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) : - m_Slots(new cSlot[a_TickDelay]) -{ -} - - - - - -cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData() -{ - delete[] m_Slots; - m_Slots = NULL; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cDelayedFluidSimulator: - -cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) : - super(a_World, a_Fluid, a_StationaryFluid), - m_TickDelay(a_TickDelay), - m_AddSlotNum(a_TickDelay - 1), - m_SimSlotNum(0), - m_TotalBlocks(0) -{ -} - - - - - -void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) -{ - if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) - { - // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1) - return; - } - - if ((a_Chunk == NULL) || !a_Chunk->IsValid()) - { - return; - } - - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); - if (BlockType != m_FluidBlock) - { - return; - } - - void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; - cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; - - // Add, if not already present: - if (!Slot.Add(RelX, a_BlockY, RelZ)) - { - return; - } - - ++m_TotalBlocks; -} - - - - - -void cDelayedFluidSimulator::Simulate(float a_Dt) -{ - m_AddSlotNum = m_SimSlotNum; - m_SimSlotNum += 1; - if (m_SimSlotNum >= m_TickDelay) - { - m_SimSlotNum = 0; - } -} - - - - - -void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) -{ - void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; - cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; - - // Simulate all the blocks in the scheduled slot: - for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++) - { - cCoordWithIntVector & Blocks = Slot.m_Blocks[i]; - if (Blocks.empty()) - { - continue; - } - for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr) - { - SimulateBlock(a_Chunk, itr->x, itr->y, itr->z); - } - m_TotalBlocks -= Blocks.size(); - Blocks.clear(); - } -} - - - - |