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Diffstat (limited to 'source/Simulator/FireSimulator.h')
-rw-r--r-- | source/Simulator/FireSimulator.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h new file mode 100644 index 000000000..753259c2c --- /dev/null +++ b/source/Simulator/FireSimulator.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "Simulator.h" +#include "../BlockEntity.h" + + + + + +class cFireSimulator : public cSimulator +{ +public: + cFireSimulator( cWorld* a_World ); + ~cFireSimulator(); + + virtual void Simulate( float a_Dt ) override; + + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override; + + virtual bool IsBurnable( BLOCKTYPE a_BlockType ); + virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType ); + virtual bool FiresForever( BLOCKTYPE a_BlockType ); + +protected: + virtual void AddBlock(int a_X, int a_Y, int a_Z) override; + virtual void _AddBlock(int a_X, int a_Y, int a_Z); // _X 2012_10_13: WTF? what kind of naming is this? Use proper names! + virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); + virtual bool BurnBlock(int a_X, int a_Y, int a_Z); + + typedef std::list <Vector3i> BlockList; + BlockList *m_Blocks; + BlockList *m_Buffer; + + BlockList *m_BurningBlocks; +}; + + + + |