diff options
Diffstat (limited to 'source/Simulator/RedstoneSimulator.h')
-rw-r--r-- | source/Simulator/RedstoneSimulator.h | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/source/Simulator/RedstoneSimulator.h b/source/Simulator/RedstoneSimulator.h deleted file mode 100644 index c0d5795c7..000000000 --- a/source/Simulator/RedstoneSimulator.h +++ /dev/null @@ -1,86 +0,0 @@ - -#pragma once - -#include "Simulator.h" - - - - - -class cRedstoneSimulator : - public cSimulator -{ - typedef cSimulator super; -public: - cRedstoneSimulator(cWorld & a_World); - ~cRedstoneSimulator(); - - virtual void Simulate( float a_Dt ) override; - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; } - - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - - enum eRedstoneDirection - { - REDSTONE_NONE = 0, - REDSTONE_X_POS = 0x1, - REDSTONE_X_NEG = 0x2, - REDSTONE_Z_POS = 0x4, - REDSTONE_Z_NEG = 0x8, - }; - eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ); - eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); } - - static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); - static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); - static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation); - static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData); - static NIBBLETYPE LeverDirectionToMetaData(char a_Dir); - static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos); - static bool IsLeverOn(NIBBLETYPE a_BlockMeta); - - -private: - struct sRepeaterChange - { - Vector3i Position; - int Ticks; - bool bPowerOn; - bool bPowerOffNextTime; - }; - - typedef std::deque <Vector3i> BlockList; - - typedef std::deque< sRepeaterChange > RepeaterList; - RepeaterList m_SetRepeaters; - - void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn); - - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} - - void HandleChange( const Vector3i & a_BlockPos ); - BlockList RemoveCurrent( const Vector3i & a_BlockPos ); - - bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); - int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); - - bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); - bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); - - BlockList m_Blocks; - BlockList m_BlocksBuffer; - - BlockList m_RefreshPistons; - BlockList m_RefreshDropSpensers; - - BlockList m_RefreshTorchesAround; - - void RefreshTorchesAround( const Vector3i & a_BlockPos ); - - // TODO: The entire simulator is synchronized, no need to lock data structures; remove this - cCriticalSection m_CS; -}; - - - - |