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-rw-r--r--source/Simulator/VaporizeFluidSimulator.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/source/Simulator/VaporizeFluidSimulator.cpp
deleted file mode 100644
index 4206c64d1..000000000
--- a/source/Simulator/VaporizeFluidSimulator.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-
-// VaporizeFluidSimulator.cpp
-
-// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
-
-#include "Globals.h"
-#include "VaporizeFluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
- super(a_World, a_Fluid, a_StationaryFluid)
-{
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if (a_Chunk == NULL)
- {
- return;
- }
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
- if (
- (BlockType == m_FluidBlock) ||
- (BlockType == m_StationaryFluidBlock)
- )
- {
- a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
- a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
- }
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::Simulate(float a_Dt)
-{
- // Nothing needed
-}
-
-
-
-