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-rw-r--r--source/Stairs.h35
1 files changed, 19 insertions, 16 deletions
diff --git a/source/Stairs.h b/source/Stairs.h
index 373bf9cd6..41e57a0fe 100644
--- a/source/Stairs.h
+++ b/source/Stairs.h
@@ -1,38 +1,41 @@
+
#pragma once
-class cStairs //tolua_export
-{ //tolua_export
+
+
+
+
+class cStairs // tolua_export
+{ // tolua_export
public:
- static NIBBLETYPE RotationToMetaData( float a_Rotation, char a_BlockFace) //tolua_export
- { //tolua_export
+ /// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
+ static NIBBLETYPE RotationToMetaData(float a_Rotation) // tolua_export
+ { // tolua_export
a_Rotation += 90 + 45; // So its not aligned with axis
NIBBLETYPE result = 0x0;
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- result = 0x4;
- }
-
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
- return result;
+ return 0x0;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
- result += 0x1;
+ return 0x1;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
- result += 0x2;
+ return 0x2;
}
else
{
- result += 0x3;
+ return 0x3;
}
+ } // tolua_export
+} ; // tolua_export
+
+
+
- return result;
- } //tolua_export
-}; //tolua_export