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-rw-r--r--source/StructGen.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/StructGen.h b/source/StructGen.h
index 8b799d013..c422069b1 100644
--- a/source/StructGen.h
+++ b/source/StructGen.h
@@ -40,15 +40,29 @@ protected:
cTerrainHeightGen * m_HeightGen;
cTerrainCompositionGen * m_CompositionGen;
+ /** Generates and applies an image of a single tree.
+ Parts of the tree inside the chunk are applied to a_BlockX.
+ Parts of the tree outside the chunk are stored in a_OutsideX
+ */
void GenerateSingleTree(
int a_ChunkX, int a_ChunkZ, int a_Seq,
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMetas,
const cChunkDef::HeightMap & a_Height,
const cChunkDef::BiomeMap & a_Biomes,
- sSetBlockVector & a_Blocks
+ sSetBlockVector & a_OutsideLogs,
+ sSetBlockVector & a_OutsideOther
) ;
+ /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
+ void cStructGenTrees::ApplyTreeImage(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMetas,
+ const sSetBlockVector & a_Image,
+ sSetBlockVector & a_Overflow
+ );
+
int GetNumTrees(
int a_ChunkX, int a_ChunkZ,
const cChunkDef::BiomeMap & a_Biomes