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-rw-r--r--source/UI/SlotArea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 463e56bce..82e87e126 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset,
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
+ if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
{
// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
SetSlot(a_SlotNum, a_Player, a_ClickedItem);