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-rw-r--r--source/Vector3i.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/Vector3i.h b/source/Vector3i.h
index 85f2d7003..fd9b95305 100644
--- a/source/Vector3i.h
+++ b/source/Vector3i.h
@@ -3,20 +3,20 @@
#include <math.h>
class Vector3d;
-class Vector3i //tolua_export
-{ //tolua_export
-public: //tolua_export
- Vector3i( const Vector3d & v ); //tolua_export
+class Vector3i // tolua_export
+{ // tolua_export
+public: // tolua_export
+ Vector3i( const Vector3d & v ); // tolua_export
- Vector3i() : x(0), y(0), z(0) {} //tolua_export
- Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
+ Vector3i() : x(0), y(0), z(0) {} // tolua_export
+ Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export
- inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
- inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } //tolua_export
- inline int SqrLength() const { return x * x + y * y + z * z; } //tolua_export
+ inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export
+ inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } // tolua_export
+ inline int SqrLength() const { return x * x + y * y + z * z; } // tolua_export
- inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
- inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } //tolua_export
+ inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export
+ inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } // tolua_export
void operator += ( const Vector3i& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
void operator += ( Vector3i* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
@@ -34,5 +34,5 @@ public: //tolua_export
friend Vector3i operator * ( const int f, const Vector3i& v ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
friend bool operator < ( const Vector3i& v1, const Vector3i& v2 ) { return (v1.x<v2.x)||(v1.x==v2.x && v1.y<v2.y)||(v1.x==v2.x && v1.y == v2.y && v1.z<v2.z); }
- int x, y, z; //tolua_export
-}; //tolua_export \ No newline at end of file
+ int x, y, z; // tolua_export
+}; // tolua_export