diff options
Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/World.cpp b/source/World.cpp index c36c614b1..7be83168c 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -612,7 +612,7 @@ void cWorld::Tick(float a_Dt) m_ChunkMap->Tick(a_Dt); TickClients(a_Dt); - TickQueuedBlocks(a_Dt); + TickQueuedBlocks(); TickQueuedTasks(); GetSimulatorManager()->Simulate(a_Dt); @@ -2514,7 +2514,7 @@ void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLigh -void cWorld::TickQueuedBlocks(float a_Dt) +void cWorld::TickQueuedBlocks(void) { if (m_BlockTickQueue.empty()) { @@ -2526,15 +2526,16 @@ void cWorld::TickQueuedBlocks(float a_Dt) for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) { BlockTickQueueItem *Block = (*itr); - Block->ToWait -= a_Dt; - if (Block->ToWait <= 0) + Block->TicksToWait -= 1; + if (Block->TicksToWait <= 0) { + // TODO: Handle the case when the chunk is already unloaded BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); - delete Block; //We don't have to remove it from the vector, this will happen automatically on the next tick + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { - m_BlockTickQueue.push_back(Block); //Keep the block in the queue + m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } @@ -2543,13 +2544,13 @@ void cWorld::TickQueuedBlocks(float a_Dt) -void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait) +void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) { BlockTickQueueItem * Block = new BlockTickQueueItem; Block->X = a_BlockX; Block->Y = a_BlockY; Block->Z = a_BlockZ; - Block->ToWait = a_TimeToWait; + Block->TicksToWait = a_TicksToWait; m_BlockTickQueue.push_back(Block); } |