diff options
Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 2715 |
1 files changed, 0 insertions, 2715 deletions
diff --git a/source/World.cpp b/source/World.cpp deleted file mode 100644 index 0f9df8a62..000000000 --- a/source/World.cpp +++ /dev/null @@ -1,2715 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "BlockID.h" -#include "World.h" -#include "ChunkDef.h" -#include "ClientHandle.h" -#include "Server.h" -#include "Item.h" -#include "Root.h" -#include "../iniFile/iniFile.h" -#include "ChunkMap.h" -#include "OSSupport/Timer.h" - -// Entities (except mobs): -#include "Entities/Pickup.h" -#include "Entities/Player.h" -#include "Entities/TNTEntity.h" - -// Simulators: -#include "Simulator/SimulatorManager.h" -#include "Simulator/FloodyFluidSimulator.h" -#include "Simulator/FluidSimulator.h" -#include "Simulator/FireSimulator.h" -#include "Simulator/NoopFluidSimulator.h" -#include "Simulator/SandSimulator.h" -#include "Simulator/RedstoneSimulator.h" -#include "Simulator/VaporizeFluidSimulator.h" - -// Mobs: -#include "Mobs/IncludeAllMonsters.h" -#include "MobCensus.h" -#include "MobSpawner.h" - -#include "MersenneTwister.h" -#include "Generating/Trees.h" -#include "PluginManager.h" -#include "Blocks/BlockHandler.h" -#include "Vector3d.h" - -#include "Tracer.h" -#include "tolua++.h" - -// DEBUG: Test out the cLineBlockTracer class by tracing a few lines: -#include "LineBlockTracer.h" - -#ifndef _WIN32 - #include <stdlib.h> -#endif - - - - - -/// Up to this many m_SpreadQueue elements are handled each world tick -const int MAX_LIGHTING_SPREAD_PER_TICK = 10; - -const int TIME_SUNSET = 12000; -const int TIME_NIGHT_START = 13187; -const int TIME_NIGHT_END = 22812; -const int TIME_SUNRISE = 23999; -const int TIME_SPAWN_DIVISOR = 148; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldLoadProgress: - -/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() -class cWorldLoadProgress : - public cIsThread -{ -public: - cWorldLoadProgress(cWorld * a_World) : - cIsThread("cWorldLoadProgress"), - m_World(a_World) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cWorld * m_World; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks to load, %d chunks to generate", - m_World->GetStorage().GetLoadQueueLength(), - m_World->GetGenerator().GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldLightingProgress: - -/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() -class cWorldLightingProgress : - public cIsThread -{ -public: - cWorldLightingProgress(cLightingThread * a_Lighting) : - cIsThread("cWorldLightingProgress"), - m_Lighting(a_Lighting) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cLightingThread * m_Lighting; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cLock: - -cWorld::cLock::cLock(cWorld & a_World) : - super(&(a_World.m_ChunkMap->GetCS())) -{ -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTickThread: - -cWorld::cTickThread::cTickThread(cWorld & a_World) : - super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), - m_World(a_World) -{ -} - - - - - -void cWorld::cTickThread::Execute(void) -{ - cTimer Timer; - - long long msPerTick = 50; - long long LastTime = Timer.GetNowTime(); - - while (!m_ShouldTerminate) - { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime - LastTime); - m_World.Tick(DeltaTime); - long long TickTime = Timer.GetNowTime() - NowTime; - - if (TickTime < msPerTick) - { - // Stretch tick time until it's at least msPerTick - cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); - } - - LastTime = NowTime; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld: - -cWorld::cWorld(const AString & a_WorldName) : - m_WorldName(a_WorldName), - m_IniFileName(m_WorldName + "/world.ini"), - m_StorageSchema("Default"), - m_WorldAgeSecs(0), - m_TimeOfDaySecs(0), - m_WorldAge(0), - m_TimeOfDay(0), - m_LastTimeUpdate(0), - m_RSList(0), - m_Weather(eWeather_Sunny), - m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_TickThread(*this), - m_SkyDarkness(0) -{ - LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); - - cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName); -} - - - - - -cWorld::~cWorld() -{ - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; - - UnloadUnusedChunks(); - - m_Storage.WaitForFinish(); - - delete m_ChunkMap; -} - - - - - -void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) -{ - BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::SetWeather(eWeather a_NewWeather) -{ - // Do the plugins agree? Do they want a different weather? - cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather); - - // Set new period for the selected weather: - switch (a_NewWeather) - { - case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes - case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes - case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes - default: - { - LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather); - a_NewWeather = eWeather_Sunny; - m_WeatherInterval = 1200; - break; - } - } // switch (NewWeather) - m_Weather = a_NewWeather; - BroadcastWeather(m_Weather); - - // Let the plugins know about the change: - cPluginManager::Get()->CallHookWeatherChanged(*this); -} - - - - - -void cWorld::ChangeWeather(void) -{ - // In the next tick the weather will be changed - m_WeatherInterval = 0; -} - - - - - -void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::InitializeSpawn(void) -{ - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); - - // For the debugging builds, don't make the server build too much world upon start: - #if defined(_DEBUG) || defined(ANDROID_NDK) - int ViewDist = 9; - #else - int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is - #endif // _DEBUG - - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); - for (int x = 0; x < ViewDist; x++) - { - for (int z = 0; z < ViewDist; z++) - { - m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader - } - } - - { - // Display progress during this process: - cWorldLoadProgress Progress(this); - - // Wait for the loader to finish loading - m_Storage.WaitForQueuesEmpty(); - - // Wait for the generator to finish generating - m_Generator.WaitForQueueEmpty(); - - Progress.Stop(); - } - - // Light all chunks that have been newly generated: - LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str()); - - for (int x = 0; x < ViewDist; x++) - { - int ChX = x + ChunkX-(ViewDist - 1) / 2; - for (int z = 0; z < ViewDist; z++) - { - int ChZ = z + ChunkZ-(ViewDist - 1) / 2; - if (!m_ChunkMap->IsChunkLighted(ChX, ChZ)) - { - m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread - } - } // for z - } // for x - - { - cWorldLightingProgress Progress(&m_Lighting); - m_Lighting.WaitForQueueEmpty(); - Progress.Stop(); - } - - // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height - - - #ifdef TEST_LINEBLOCKTRACER - // DEBUG: Test out the cLineBlockTracer class by tracing a few lines: - class cTracerCallbacks : - public cBlockTracer::cCallbacks - { - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override - { - LOGD("Block {%d, %d, %d}: %d:%d (%s)", - a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, - ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() - ); - return false; - } - - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override - { - LOGD("Block {%d, %d, %d}: no data available", - a_BlockX, a_BlockY, a_BlockZ - ); - return false; - } - - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); - return false; - } - - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); - return false; - } - - virtual void OnNoMoreHits(void) override - { - LOGD("No more hits"); - } - } Callbacks; - LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); - LOGD("Tracing a line along +X:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ); - LOGD("Tracing a line along -Z:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10); - LOGD("Tracing a line along -Y, out of world:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ); - LOGD("Tracing a line along XY:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ); - LOGD("Tracing a line in generic direction:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5); - LOGD("Tracing tests done"); - #endif // TEST_LINEBLOCKTRACER -} - - - - - -void cWorld::Start(void) -{ - // TODO: Find a proper spawn location, based on the biomes (not in ocean) - m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500); - m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); - m_GameMode = eGameMode_Creative; - - cIniFile IniFile; - if (!IniFile.ReadFile(m_IniFileName)) - { - LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); - } - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); - switch (m_Dimension) - { - case dimNether: - case dimOverworld: - case dimEnd: - { - break; - } - default: - { - LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); - m_Dimension = dimOverworld; - break; - } - } // switch (m_Dimension) - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); - m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); - m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - - // Load allowed mobs: - const char * DefaultMonsters = ""; - switch (m_Dimension) - { - case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; - case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; - case dimEnd: DefaultMonsters = "enderman"; break; - default: - { - ASSERT(!"Unhandled world dimension"); - DefaultMonsters = "wither"; - break; - } - } - m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); - AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); - AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); - for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) - { - cMonster::eType ToAdd = cMonster::StringToMobType(*itr); - if (ToAdd != cMonster::mtInvalidType) - { - m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", itr->c_str()); - } - else - { - LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); - } - } - - m_ChunkMap = new cChunkMap(this); - - m_LastSave = 0; - m_LastUnload = 0; - - // preallocate some memory for ticking blocks so we don't need to allocate that often - m_BlockTickQueue.reserve(1000); - m_BlockTickQueueCopy.reserve(1000); - - // Simulators: - m_SimulatorManager = new cSimulatorManager(*this); - m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = new cSandSimulator(*this, IniFile); - m_FireSimulator = new cFireSimulator(*this, IniFile); - m_RedstoneSimulator = new cRedstoneSimulator(*this); - - // Water and Lava simulators get registered in InitializeFluidSimulator() - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); - - m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema); - m_Generator.Start(this, IniFile); - m_ChunkSender.Start(this); - m_TickThread.Start(); - - // Init of the spawn monster time (as they are supposed to have different spawn rate) - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfHostile, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfPassive, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfAmbient, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfWater, 0)); - - - // Save any changes that the defaults may have done to the ini file: - if (!IniFile.WriteFile(m_IniFileName)) - { - LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); - } - -} - - - - - -void cWorld::Stop(void) -{ - // Delete the clients that have been in this world: - { - cCSLock Lock(m_CSClients); - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) - { - (*itr)->Destroy(); - delete *itr; - } // for itr - m_Clients[] - m_Clients.clear(); - } - - m_TickThread.Stop(); - m_Lighting.Stop(); - m_Generator.Stop(); - m_ChunkSender.Stop(); - m_Storage.Stop(); -} - - - - - -void cWorld::Tick(float a_Dt) -{ - // Call the plugins - cPluginManager::Get()->CallHookWorldTick(*this, a_Dt); - - // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it - m_WorldAgeSecs += (double)a_Dt / 1000.0; - m_TimeOfDaySecs += (double)a_Dt / 1000.0; - - // Wrap time of day each 20 minutes (1200 seconds) - if (m_TimeOfDaySecs > 1200.0) - { - m_TimeOfDaySecs -= 1200.0; - } - - m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); - m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); - - // Updates the sky darkness based on current time of day - UpdateSkyDarkness(); - - // Broadcast time update every 40 ticks (2 seconds) - if (m_LastTimeUpdate < m_WorldAge - 40) - { - BroadcastTimeUpdate(); - m_LastTimeUpdate = m_WorldAge; - } - - m_ChunkMap->Tick(a_Dt); - - TickClients(a_Dt); - TickQueuedBlocks(); - TickQueuedTasks(); - - GetSimulatorManager()->Simulate(a_Dt); - - TickWeather(a_Dt); - - // Asynchronously set blocks: - sSetBlockList FastSetBlockQueueCopy; - { - cCSLock Lock(m_CSFastSetBlock); - std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); - } - m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy); - if (!FastSetBlockQueueCopy.empty()) - { - // Some blocks failed, store them for next tick: - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); - } - - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes - { - SaveAllChunks(); - } - - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds - { - UnloadUnusedChunks(); - } - - TickMobs(a_Dt); - - std::vector<int> m_RSList_copy(m_RSList); - - m_RSList.clear(); - - std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter) - for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();) - { - int tempX = *cii; cii++; - int tempY = *cii; cii++; - int tempZ = *cii; cii++; - int state = *cii; cii++; - - if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF)) - { - FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ)); - } - else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON)) - { - FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ)); - } - } - m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end()); -} - - - - - -void cWorld::TickWeather(float a_Dt) -{ - // There are no weather changes anywhere but in the Overworld: - if (GetDimension() != dimOverworld) - { - return; - } - - if (m_WeatherInterval > 0) - { - // Not yet, wait for the weather period to end - m_WeatherInterval--; - } - else - { - // Change weather: - - // Pick a new weather. Only reasonable transitions allowed: - eWeather NewWeather = m_Weather; - switch (m_Weather) - { - case eWeather_Sunny: NewWeather = eWeather_Rain; break; - case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break; - case eWeather_Rain: - { - // 1/8 chance of turning into a thunderstorm - NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny; - break; - } - - default: - { - LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather); - ASSERT(!"Unknown weather"); - NewWeather = eWeather_Sunny; - } - } - - SetWeather(NewWeather); - } // else (m_WeatherInterval > 0) - - if (m_Weather == eWeather_ThunderStorm) - { - // 0.5% chance per tick of thunderbolt - if (m_TickRand.randInt() % 199 == 0) - { - CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts. - } - } -} - - - - - -void cWorld::TickMobs(float a_Dt) -{ - // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs - cWorld::cLock Lock(*this); - - // before every Mob action, we have to count them depending on the distance to players, on their family ... - cMobCensus MobCensus; - m_ChunkMap->CollectMobCensus(MobCensus); - if (m_bAnimals) - { - // Spawning is enabled, spawn now: - static const cMonster::eFamily AllFamilies[] = - { - cMonster::mfHostile, - cMonster::mfPassive, - cMonster::mfAmbient, - cMonster::mfWater, - } ; - for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) - { - cMonster::eFamily Family = AllFamilies[i]; - int SpawnDelay = cMonster::GetSpawnDelay(Family); - if ( - (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round - MobCensus.IsCapped(Family) - ) - { - continue; - } - m_LastSpawnMonster[Family] = m_WorldAge; - cMobSpawner Spawner(Family, m_AllowedMobs); - if (Spawner.CanSpawnAnything()) - { - m_ChunkMap->SpawnMobs(Spawner); - // do the spawn - for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) - { - SpawnMobFinalize(*itr2); - } - } - } // for i - AllFamilies[] - } // if (Spawning enabled) - - // move close mobs - cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) - { - itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); - } - - // remove too far mobs - cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) - { - itr->second.m_Monster.Destroy(true); - } -} - - - - - -void cWorld::TickQueuedTasks(void) -{ - // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks - cTasks Tasks; - { - cCSLock Lock(m_CSTasks); - std::swap(Tasks, m_Tasks); - } - - // Execute and delete each task: - for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) - { - (*itr)->Run(*this); - delete *itr; - } // for itr - m_Tasks[] -} - - - - - -void cWorld::TickClients(float a_Dt) -{ - cClientHandleList RemoveClients; - { - cCSLock Lock(m_CSClients); - - // Remove clients scheduled for removal: - for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) - { - m_Clients.remove(*itr); - } // for itr - m_ClientsToRemove[] - m_ClientsToRemove.clear(); - - // Add clients scheduled for adding: - for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) - { - if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) - { - ASSERT(!"Adding a client that is already in the clientlist"); - continue; - } - m_Clients.push_back(*itr); - } // for itr - m_ClientsToRemove[] - m_ClientsToAdd.clear(); - - // Tick the clients, take out those that have been destroyed into RemoveClients - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) - { - if ((*itr)->IsDestroyed()) - { - // Remove the client later, when CS is not held, to avoid deadlock - RemoveClients.push_back(*itr); - itr = m_Clients.erase(itr); - continue; - } - (*itr)->Tick(a_Dt); - ++itr; - } // for itr - m_Clients[] - } - - // Delete the clients that have been destroyed - for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) - { - delete *itr; - } // for itr - RemoveClients[] -} - - - - - -void cWorld::UpdateSkyDarkness(void) -{ - int TempTime = (int)m_TimeOfDay; - if (TempTime <= TIME_SUNSET) - { - m_SkyDarkness = 0; - } - else if (TempTime <= TIME_NIGHT_START) - { - m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; - } - else if (TempTime <= TIME_NIGHT_END) - { - m_SkyDarkness = 8; - } - else - { - m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; - } -} - - - - - -void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -/// Wakes up the simulators for the specified area of blocks -void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) -{ - return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ); -} - - - - - -bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) -{ - return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) -{ - return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) -{ - return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) -{ - if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) - { - return; - } - - // TODO: Add damage to entities, add support for pickups, and implement block hardiness - Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); - cVector3iArray BlocksAffected; - m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); - { - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; - if (distance_explosion.SqrLength() < 4096.0) - { - double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength())); - double power = a_ExplosionSize / real_distance; - if (power <= 1) - { - power = 0; - } - distance_explosion.Normalize(); - distance_explosion *= power; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion); - } - } - } - cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); -} - - - - - -bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) -{ - return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) -{ - return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) -{ - return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) -{ - return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -void cWorld::GrowTree(int a_X, int a_Y, int a_Z) -{ - if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) - { - // There is a sapling here, grow a tree according to its type: - GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z)); - } - else - { - // There is nothing here, grow a tree based on the current biome here: - GrowTreeByBiome(a_X, a_Y, a_Z); - } -} - - - - - -void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - switch (a_SaplingMeta & 0x07) - { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - } - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Other); -} - - - - - -void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Other); -} - - - - - -void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) -{ - // Check that the tree has place to grow - - // Make a copy of the log blocks: - sSetBlockVector b2; - for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - if (itr->BlockType == E_BLOCK_LOG) - { - b2.push_back(*itr); - } - } // for itr - a_Blocks[] - - // Query blocktypes and metas at those log blocks: - if (!GetBlocks(b2, false)) - { - return; - } - - // Check that at each log's coord there's an block allowed to be overwritten: - for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr) - { - switch (itr->BlockType) - { - CASE_TREE_ALLOWED_BLOCKS: - { - break; - } - default: - { - return; - } - } - } // for itr - b2[] - - // All ok, replace blocks with the tree image: - m_ChunkMap->ReplaceTreeBlocks(a_Blocks); -} - - - - - -bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) -{ - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - switch (BlockType) - { - case E_BLOCK_CARROTS: - { - if (a_IsByBonemeal && !m_IsCarrotsBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_CROPS: - { - if (a_IsByBonemeal && !m_IsCropsBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_MELON_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsMelonStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsMelonBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_POTATOES: - { - if (a_IsByBonemeal && !m_IsPotatoesBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_PUMPKIN_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsPumpkinBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_SAPLING: - { - if (a_IsByBonemeal && !m_IsSaplingBonemealable) - { - return false; - } - GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); - return true; - } - - case E_BLOCK_GRASS: - { - if (a_IsByBonemeal && !m_IsGrassBonemealable) - { - return false; - } - MTRand r1; - for (int i = 0; i < 60; i++) - { - int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - int OfsY = r1.randInt(3) + r1.randInt(3) - 3; - int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); - if (Ground != E_BLOCK_GRASS) - { - continue; - } - BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ); - if (Above != E_BLOCK_AIR) - { - continue; - } - BLOCKTYPE SpawnType; - NIBBLETYPE SpawnMeta = 0; - switch (r1.randInt(10)) - { - case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break; - case 1: SpawnType = E_BLOCK_RED_ROSE; break; - default: - { - SpawnType = E_BLOCK_TALL_GRASS; - SpawnMeta = E_META_TALL_GRASS_GRASS; - break; - } - } // switch (random spawn block type) - FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); - } // for i - 50 times - return true; - } - - case E_BLOCK_SUGARCANE: - { - if (a_IsByBonemeal && !m_IsSugarcaneBonemealable) - { - return false; - } - m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight); - return true; - } - - case E_BLOCK_CACTUS: - { - if (a_IsByBonemeal && !m_IsCactusBonemealable) - { - return false; - } - m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight); - return true; - } - } // switch (BlockType) - return false; -} - - - - - -void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); -} - - - - - -void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) -{ - MTRand Rand; - m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand); -} - - - - - -void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); -} - - - - - -int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) -{ - return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if (a_BlockType == E_BLOCK_AIR) - { - BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ); - } - m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - - BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); -} - - - - - -void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay) -{ - m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay); -} - - - - - -BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - int X = a_X, Y = a_Y, Z = a_Z; - int ChunkX, ChunkY, ChunkZ; - AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ); - - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - return itr->BlockType; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlock(a_X, a_Y, a_Z); -} - - - - - -NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y)) - { - return itr->BlockMeta; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) -{ - m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); -} - - - - - -NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) -{ - return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); -} - - - - - -NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); -} - - - - - -bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) -{ - return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); -} - - - - - -bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) -{ - MTRand r1; - a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - - cPickup * Pickup = new cPickup( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) -{ - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - cPickup * Pickup = new cPickup( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) -{ - cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); - TNT->Initialize(this); - // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff -} - - - - - -void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) -{ - m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); -} - - - - - -bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -{ - return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure); -} - - - - - -bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) -{ - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); - Handler->OnDestroyed(this, a_X, a_Y, a_Z); - return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) -{ - m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); -} - - - - - -int cWorld::GetHeight(int a_X, int a_Z) -{ - return m_ChunkMap->GetHeight(a_X, a_Z); -} - - - - - -bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) -{ - return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height); -} - - - - - -void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendChat(a_Message); - } -} - - - - - -void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); -} - - - - - -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); -} - - - - - -void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude); -} - - - - -void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); -} - - - - - -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendPlayerListItem(a_Player, a_IsOnline); - } -} - - - - - -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); -} - - - - - -void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); -} - - - - - -void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTeleportEntity(a_Entity); - } -} - - - - - -void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); - } -} - - - - - -void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendWeather(a_Weather); - } -} - - - - - -void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); -} - - - - - -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) -{ - // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) - { - // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); - } - - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_BlockEntities, - a_MarkDirty - ); - - // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): - for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) - { - (*itr)->Initialize(this); - } - - // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) - { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); - } - - // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk): - m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight); -} - - - - - -bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) -{ - return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes); -} - - - - - -bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const -{ - return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); -} - - - - - -bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const -{ - return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::UnloadUnusedChunks(void) -{ - m_LastUnload = m_WorldAge; - m_ChunkMap->UnloadUnusedChunks(); -} - - - - - -void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) -{ - m_ChunkMap->CollectPickupsByPlayer(a_Player); -} - - - - - -void cWorld::AddPlayer(cPlayer * a_Player) -{ - { - cCSLock Lock(m_CSPlayers); - - ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? - - m_Players.remove(a_Player); // Make sure the player is registered only once - m_Players.push_back(a_Player); - } - - // Add the player's client to the list of clients to be ticked: - if (a_Player->GetClientHandle() != NULL) - { - cCSLock Lock(m_CSClients); - m_ClientsToAdd.push_back(a_Player->GetClientHandle()); - } - - // The player has already been added to the chunkmap as the entity, do NOT add again! -} - - - - - -void cWorld::RemovePlayer(cPlayer * a_Player) -{ - m_ChunkMap->RemoveEntity(a_Player); - { - cCSLock Lock(m_CSPlayers); - m_Players.remove(a_Player); - } - - // Remove the player's client from the list of clients to be ticked: - if (a_Player->GetClientHandle() != NULL) - { - cCSLock Lock(m_CSClients); - m_ClientsToRemove.push_back(a_Player->GetClientHandle()); - } -} - - - - - -bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Players[] - return true; -} - - - - - -bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) - { - a_Callback.Item(*itr); - return true; - } - } // for itr - m_Players[] - return false; -} - - - - - -bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback) -{ - cPlayer * BestMatch = NULL; - unsigned int BestRating = 0; - unsigned int NameLength = a_PlayerNameHint.length(); - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName()); - if (Rating >= BestRating) - { - BestMatch = *itr; - BestRating = Rating; - } - if (Rating == NameLength) // Perfect match - { - break; - } - } // for itr - m_Players[] - - if (BestMatch != NULL) - { - LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating); - return a_Callback.Item (BestMatch); - } - return false; -} - - - - - -// TODO: This interface is dangerous! -cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) -{ - cTracer LineOfSight(this); - - float ClosestDistance = a_SightLimit; - cPlayer* ClosestPlayer = NULL; - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - Vector3f Pos = (*itr)->GetPosition(); - float Distance = (Pos - a_Pos).Length(); - - if (Distance < ClosestDistance) - { - if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) - { - ClosestDistance = Distance; - ClosestPlayer = *itr; - } - } - } - return ClosestPlayer; -} - - - - - -void cWorld::SendPlayerList(cPlayer * a_DestPlayer) -{ - // Sends the playerlist to a_DestPlayer - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch != NULL) && !ch->IsDestroyed()) - { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); - } - } -} - - - - - -bool cWorld::ForEachEntity(cEntityCallback & a_Callback) -{ - return m_ChunkMap->ForEachEntity(a_Callback); -} - - - - - -bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) -{ - return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) -{ - return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); -} - - - - - -void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) -{ - m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback); -} - - - - - -bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) -{ - m_ChunkMap->RemoveClientFromChunks(a_Client); -} - - - - - -void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -{ - m_ChunkSender.RemoveClient(a_Client); -} - - - - - -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) -{ - m_ChunkMap->LoadChunks(a_Chunks); -} - - - - - -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - AString Line1(a_Line1); - AString Line2(a_Line2); - AString Line3(a_Line3); - AString Line4(a_Line4); - if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) - { - return false; - } - if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4)) - { - cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); - return true; - } - return false; -} - - - - - -bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); -} - - - - - -void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) -{ - m_ChunkMap->ChunksStay(a_Chunks, a_Stay); -} - - - - - -void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); -} - - - - - -void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); -} - - - - - -void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) -{ - m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ) -{ - return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ); -} - - - - - -bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); -} - - - - - -void cWorld::SaveAllChunks(void) -{ - LOGINFO("Saving all chunks..."); - m_LastSave = m_WorldAge; - m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); -} - - - - - -void cWorld::QueueSaveAllChunks(void) -{ - QueueTask(new cWorld::cTaskSaveAllChunks); -} - - - - - -void cWorld::QueueTask(cTask * a_Task) -{ - cCSLock Lock(m_CSTasks); - m_Tasks.push_back(a_Task); -} - - - - - -void cWorld::AddEntity(cEntity * a_Entity) -{ - m_ChunkMap->AddEntity(a_Entity); -} - - - - - -bool cWorld::HasEntity(int a_UniqueID) -{ - return m_ChunkMap->HasEntity(a_UniqueID); -} - - - - - -void cWorld::RemoveEntity(cEntity * a_Entity) -{ - m_ChunkMap->RemoveEntity(a_Entity); -} - - - - - -/* -unsigned int cWorld::GetNumPlayers(void) -{ - cCSLock Lock(m_CSPlayers); - return m_Players.size(); -} -*/ - - - - - -int cWorld::GetNumChunks(void) const -{ - return m_ChunkMap->GetNumChunks(); -} - - - - - -void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) -{ - m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); - a_NumInLightingQueue = (int) m_Lighting.GetQueueLength(); -} - - - - - -void cWorld::TickQueuedBlocks(void) -{ - if (m_BlockTickQueue.empty()) - { - return; - } - m_BlockTickQueueCopy.clear(); - m_BlockTickQueue.swap(m_BlockTickQueueCopy); - - for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) - { - BlockTickQueueItem *Block = (*itr); - Block->TicksToWait -= 1; - if (Block->TicksToWait <= 0) - { - // TODO: Handle the case when the chunk is already unloaded - BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); - delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick - } - else - { - m_BlockTickQueue.push_back(Block); // Keep the block in the queue - } - } // for itr - m_BlockTickQueueCopy[] -} - - - - - -void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) -{ - BlockTickQueueItem * Block = new BlockTickQueueItem; - Block->X = a_BlockX; - Block->Y = a_BlockY; - Block->Z = a_BlockZ; - Block->TicksToWait = a_TicksToWait; - - m_BlockTickQueue.push_back(Block); -} - - - - - -bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return ( - IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) || - IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) || - IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) || - IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1)) - ); -} - - - - - -int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) -{ - cMonster * Monster = NULL; - - Monster = cMonster::NewMonsterFromType(a_MonsterType); - if (Monster != NULL) - { - Monster->SetPosition(a_PosX, a_PosY, a_PosZ); - } - - // Because it's logical that ALL mob spawns need spawn effects, not just spawners - BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); - - return SpawnMobFinalize(Monster); -} - - - - -int cWorld::SpawnMobFinalize(cMonster * a_Monster) -{ - if (!a_Monster) - return -1; - a_Monster->SetHealth(a_Monster->GetMaxHealth()); - if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) - { - delete a_Monster; - return -1; - } - if (!a_Monster->Initialize(this)) - { - delete a_Monster; - return -1; - } - BroadcastSpawnEntity(*a_Monster); - cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); - - return a_Monster->GetUniqueID(); -} - - - - - -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed) -{ - cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed); - if (Projectile == NULL) - { - return -1; - } - if (!Projectile->Initialize(this)) - { - delete Projectile; - return -1; - } - BroadcastSpawnEntity(*Projectile); - return Projectile->GetUniqueID(); -} - - - - - -void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) - { - size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space - - std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word - std::string PlayerName ((*itr)->GetName()); - std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername - - if (Found!=0) - { - continue; //No match - } - - a_Results.push_back((*itr)->GetName()); //Match! - } -} - - - - - -cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock) -{ - AString SimulatorNameKey; - Printf(SimulatorNameKey, "%sSimulator", a_FluidName); - AString SimulatorSectionName; - Printf(SimulatorSectionName, "%sSimulator", a_FluidName); - AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, ""); - if (SimulatorName.empty()) - { - LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str()); - SimulatorName = "Floody"; - } - - cFluidSimulator * res = NULL; - bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults - int Rate = 1; - if ( - (NoCaseCompare(SimulatorName, "vaporize") == 0) || - (NoCaseCompare(SimulatorName, "vaporise") == 0) - ) - { - res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); - } - else if ( - (NoCaseCompare(SimulatorName, "noop") == 0) || - (NoCaseCompare(SimulatorName, "nop") == 0) || - (NoCaseCompare(SimulatorName, "null") == 0) || - (NoCaseCompare(SimulatorName, "nil") == 0) - ) - { - res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); - } - else - { - if (NoCaseCompare(SimulatorName, "floody") != 0) - { - // The simulator name doesn't match anything we have, issue a warning: - LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); - } - int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); - int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); - int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); - res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); - } - - m_SimulatorManager->RegisterSimulator(res, Rate); - - return res; -} - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTaskSaveAllChunks: - -void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -{ - a_World.SaveAllChunks(); -} - - - - - |