diff options
Diffstat (limited to 'source/World.h')
-rw-r--r-- | source/World.h | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/World.h b/source/World.h index 9de00ceec..712064af6 100644 --- a/source/World.h +++ b/source/World.h @@ -129,7 +129,7 @@ public: // tolua_end /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated - bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // TODO: Export in ManualBindings.cpp + bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) @@ -174,7 +174,7 @@ public: If a_MarkDirty is set, the chunk is set as dirty (used after generating) */ void SetChunkData( - int a_ChunkX, int a_ChunkZ, + int a_ChunkX, int a_ChunkZ, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, @@ -245,7 +245,7 @@ public: bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. - bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // TODO: Exported in ManualBindings.cpp + bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp /// Compares clients of two chunks, calls the callback accordingly void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); @@ -319,8 +319,8 @@ public: void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } // tolua_end - /** Writes the block area into the specified coords. - Returns true if all chunks have been processed. + /** Writes the block area into the specified coords. + Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. */ @@ -404,6 +404,9 @@ public: /// a_Player is using block entity at [x, y, z], handle that: void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } + + /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export |