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-rw-r--r--source/WorldStorage.cpp32
1 files changed, 20 insertions, 12 deletions
diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp
index 2bebbbad5..a3d9b50b2 100644
--- a/source/WorldStorage.cpp
+++ b/source/WorldStorage.cpp
@@ -199,17 +199,20 @@ int cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
// Queues the chunk for loading; if not loaded, the chunk will be generated
- cCSLock Lock(m_CSQueues);
-
- // Check if already in the queue:
- for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ cCSLock Lock(m_CSQueues);
+
+ // Check if already in the queue:
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
- return;
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ {
+ return;
+ }
}
+ m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
}
- m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+
m_Event.Set();
}
@@ -219,9 +222,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
- m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
m_Event.Set();
}
@@ -239,6 +244,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
continue;
}
m_LoadQueue.erase(itr);
+ Lock.Unlock();
m_evtRemoved.Set();
return;
} // for itr - m_LoadQueue[]
@@ -250,8 +256,10 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
{
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove(a_Chunk);
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove(a_Chunk);
+ }
m_evtRemoved.Set();
}