summaryrefslogtreecommitdiffstats
path: root/source/WorldStorage/NBTChunkSerializer.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--source/WorldStorage/NBTChunkSerializer.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h
index c71286797..1ccd356b0 100644
--- a/source/WorldStorage/NBTChunkSerializer.h
+++ b/source/WorldStorage/NBTChunkSerializer.h
@@ -1,110 +1,110 @@
-
-// NBTChunkSerializer.h
-
-// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
-
-
-
-
-
-#pragma once
-
-#include "../ChunkDef.h"
-
-
-
-
-
-// fwd:
-class cFastNBTWriter;
-class cEntity;
-class cBlockEntity;
-class cChestEntity;
-class cDispenserEntity;
-class cDropperEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cJukeboxEntity;
-class cNoteEntity;
-class cSignEntity;
-class cFallingBlock;
-class cMinecart;
-class cMinecartWithChest;
-class cMinecartWithFurnace;
-class cMonster;
-class cPickup;
-class cItemGrid;
-
-
-
-
-
-class cNBTChunkSerializer :
- public cChunkDataSeparateCollector
-{
-public:
- cChunkDef::BiomeMap m_Biomes;
- unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
- bool m_BiomesAreValid;
-
-
- cNBTChunkSerializer(cFastNBTWriter & a_Writer);
-
- /// Close NBT tags that we've opened
- void Finish(void);
-
- bool IsLightValid(void) const {return m_IsLightValid; }
-
-protected:
-
- /* From cChunkDataSeparateCollector we inherit:
- - m_BlockTypes[]
- - m_BlockMetas[]
- - m_BlockLight[]
- - m_BlockSkyLight[]
- */
-
- cFastNBTWriter & m_Writer;
-
- bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
- bool m_HasHadEntity; // True if any Entity has already been received and processed
- bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
- bool m_IsLightValid; // True if the chunk lighting is valid
-
-
- /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
- void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
-
- /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
- void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
-
- // Block entities:
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
- void AddChestEntity (cChestEntity * a_Entity);
- void AddDispenserEntity(cDispenserEntity * a_Entity);
- void AddDropperEntity (cDropperEntity * a_Entity);
- void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
- void AddHopperEntity (cHopperEntity * a_Entity);
- void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
- void AddNoteEntity (cNoteEntity * a_Note);
- void AddSignEntity (cSignEntity * a_Sign);
-
- // Entities:
- void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
- void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
- void AddMinecartEntity (cMinecart * a_Minecart);
- void AddMonsterEntity (cMonster * a_Monster);
- void AddPickupEntity (cPickup * a_Pickup);
-
- void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
-
- // cChunkDataSeparateCollector overrides:
- virtual bool LightIsValid(bool a_IsLightValid) override;
- virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
- virtual void Entity(cEntity * a_Entity) override;
- virtual void BlockEntity(cBlockEntity * a_Entity) override;
-} ; // class cNBTChunkSerializer
-
-
-
-
+
+// NBTChunkSerializer.h
+
+// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+#include "../ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cEntity;
+class cBlockEntity;
+class cChestEntity;
+class cDispenserEntity;
+class cDropperEntity;
+class cFurnaceEntity;
+class cHopperEntity;
+class cJukeboxEntity;
+class cNoteEntity;
+class cSignEntity;
+class cFallingBlock;
+class cMinecart;
+class cMinecartWithChest;
+class cMinecartWithFurnace;
+class cMonster;
+class cPickup;
+class cItemGrid;
+
+
+
+
+
+class cNBTChunkSerializer :
+ public cChunkDataSeparateCollector
+{
+public:
+ cChunkDef::BiomeMap m_Biomes;
+ unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ bool m_BiomesAreValid;
+
+
+ cNBTChunkSerializer(cFastNBTWriter & a_Writer);
+
+ /// Close NBT tags that we've opened
+ void Finish(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+protected:
+
+ /* From cChunkDataSeparateCollector we inherit:
+ - m_BlockTypes[]
+ - m_BlockMetas[]
+ - m_BlockLight[]
+ - m_BlockSkyLight[]
+ */
+
+ cFastNBTWriter & m_Writer;
+
+ bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
+ bool m_HasHadEntity; // True if any Entity has already been received and processed
+ bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
+
+
+ /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
+ void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
+
+ /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
+ void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
+
+ // Block entities:
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddChestEntity (cChestEntity * a_Entity);
+ void AddDispenserEntity(cDispenserEntity * a_Entity);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
+
+ // Entities:
+ void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
+ void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
+ void AddMinecartEntity (cMinecart * a_Minecart);
+ void AddMonsterEntity (cMonster * a_Monster);
+ void AddPickupEntity (cPickup * a_Pickup);
+
+ void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
+
+ // cChunkDataSeparateCollector overrides:
+ virtual bool LightIsValid(bool a_IsLightValid) override;
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity(cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ; // class cNBTChunkSerializer
+
+
+
+