diff options
Diffstat (limited to 'source/WorldStorage')
-rw-r--r-- | source/WorldStorage/FastNBT.cpp | 7 | ||||
-rw-r--r-- | source/WorldStorage/FastNBT.h | 4 | ||||
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.cpp | 417 | ||||
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.h | 101 | ||||
-rw-r--r-- | source/WorldStorage/WSSAnvil.cpp | 518 | ||||
-rw-r--r-- | source/WorldStorage/WSSAnvil.h | 17 |
6 files changed, 775 insertions, 289 deletions
diff --git a/source/WorldStorage/FastNBT.cpp b/source/WorldStorage/FastNBT.cpp index 4a9a9df9f..d5dc2b923 100644 --- a/source/WorldStorage/FastNBT.cpp +++ b/source/WorldStorage/FastNBT.cpp @@ -385,9 +385,10 @@ void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType) m_Result.append(4, (char)0); ++m_CurrentStack; - m_Stack[m_CurrentStack].m_Type = TAG_List; - m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4; - m_Stack[m_CurrentStack].m_Count = 0; + m_Stack[m_CurrentStack].m_Type = TAG_List; + m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4; + m_Stack[m_CurrentStack].m_Count = 0; + m_Stack[m_CurrentStack].m_ItemType = a_ChildrenType; } diff --git a/source/WorldStorage/FastNBT.h b/source/WorldStorage/FastNBT.h index 5a4b69866..1cae4879f 100644 --- a/source/WorldStorage/FastNBT.h +++ b/source/WorldStorage/FastNBT.h @@ -247,6 +247,7 @@ protected: int m_Type; // TAG_Compound or TAG_List int m_Pos; // for TAG_List, the position of the list count int m_Count; // for TAG_List, the element count + eTagType m_ItemType; // for TAG_List, the element type } ; static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep @@ -263,6 +264,9 @@ protected: inline void TagCommon(const AString & a_Name, eTagType a_Type) { + // If we're directly inside a list, check that the list is of the correct type: + ASSERT((m_Stack[m_CurrentStack].m_Type != TAG_List) || (m_Stack[m_CurrentStack].m_ItemType == a_Type)); + if (IsStackTopCompound()) { // Compound: add the type and name: diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp new file mode 100644 index 000000000..f41bd5e97 --- /dev/null +++ b/source/WorldStorage/NBTChunkSerializer.cpp @@ -0,0 +1,417 @@ +
+// NBTChunkSerializer.cpp
+
+
+#include "Globals.h"
+#include "NBTChunkSerializer.h"
+#include "../BlockID.h"
+#include "../ChestEntity.h"
+#include "../DispenserEntity.h"
+#include "../FurnaceEntity.h"
+#include "../SignEntity.h"
+#include "../NoteEntity.h"
+#include "../JukeboxEntity.h"
+#include "../Item.h"
+#include "../StringCompression.h"
+#include "../Entity.h"
+#include "../OSSupport/MakeDir.h"
+#include "FastNBT.h"
+#include "../FallingBlock.h"
+#include "../Minecart.h"
+#include "../Mobs/Monster.h"
+#include "../Pickup.h"
+
+
+
+
+cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
+ m_BiomesAreValid(false),
+ m_Writer(a_Writer),
+ m_IsTagOpen(false),
+ m_HasHadEntity(false),
+ m_HasHadBlockEntity(false),
+ m_IsLightValid(false)
+{
+}
+
+
+
+
+
+void cNBTChunkSerializer::Finish(void)
+{
+ if (m_IsTagOpen)
+ {
+ m_Writer.EndList();
+ }
+
+ // If light not valid, reset it to all zeroes:
+ if (!m_IsLightValid)
+ {
+ memset(m_BlockLight, 0, sizeof(m_BlockLight));
+ memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
+{
+ m_Writer.BeginCompound(a_CompoundName);
+ m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
+ m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
+ m_Writer.AddByte ("Count", a_Item.m_ItemCount);
+ if (a_Slot >= 0)
+ {
+ m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
+ }
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
+{
+ m_Writer.AddInt ("x", a_Entity->GetPosX());
+ m_Writer.AddInt ("y", a_Entity->GetPosY());
+ m_Writer.AddInt ("z", a_Entity->GetPosZ());
+ m_Writer.AddString("id", a_EntityTypeID);
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Chest");
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
+ {
+ const cItem * Item = a_Entity->GetSlot(i);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ continue;
+ }
+ AddItem(*Item, i);
+ } // for i - chest slots[]
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Trap");
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < 9; i++)
+ {
+ const cItem * Item = a_Entity->GetSlot(i);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ continue;
+ }
+ AddItem(*Item, i);
+ } // for i - contents[]
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Furnace, "Furnace");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItem(*(a_Furnace->GetSlot(0)), 0);
+ AddItem(*(a_Furnace->GetSlot(1)), 1);
+ AddItem(*(a_Furnace->GetSlot(2)), 2);
+ m_Writer.EndList();
+ m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
+ m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Sign, "Sign");
+ m_Writer.AddString("Text1", a_Sign->GetLine(0));
+ m_Writer.AddString("Text2", a_Sign->GetLine(1));
+ m_Writer.AddString("Text3", a_Sign->GetLine(2));
+ m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Note, "Music");
+ m_Writer.AddByte("note", a_Note->GetPitch());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Jukebox, "RecordPlayer");
+ m_Writer.AddInt("Record", a_Jukebox->GetRecord());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
+{
+ m_Writer.AddString("id", a_ClassName);
+ m_Writer.BeginList("Pos", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetPosX());
+ m_Writer.AddDouble("", a_Entity->GetPosY());
+ m_Writer.AddDouble("", a_Entity->GetPosZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Motion", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetSpeedX());
+ m_Writer.AddDouble("", a_Entity->GetSpeedY());
+ m_Writer.AddDouble("", a_Entity->GetSpeedZ());
+ m_Writer.EndList();
+ m_Writer.BeginList("Rotation", TAG_Double);
+ m_Writer.AddDouble("", a_Entity->GetRotation());
+ m_Writer.AddDouble("", a_Entity->GetPitch());
+ m_Writer.EndList();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_FallingBlock, "FallingSand");
+ m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
+ m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
+ m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
+ m_Writer.AddByte("DropItem", 1);
+ m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
+{
+ const char * EntityClass = NULL;
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpNone: EntityClass = "MinecarRideable"; break;
+ case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
+ case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
+ default:
+ {
+ ASSERT(!"Unhandled minecart payload type");
+ return;
+ }
+ } // switch (payload)
+
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Minecart, EntityClass);
+ switch (a_Minecart->GetPayload())
+ {
+ case cMinecart::mpChest:
+ {
+ // Add chest contents into the Items tag:
+ AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
+ break;
+ }
+
+ case cMinecart::mpFurnace:
+ {
+ // TODO: Add "Push" and "Fuel" tags
+ break;
+ }
+ } // switch (Payload)
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
+{
+ // TODO
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_Pickup, "Item");
+ AddItem(a_Pickup->GetItem(), -1, "Item");
+ m_Writer.AddShort("Health", a_Pickup->GetHealth());
+ m_Writer.AddShort("Age", a_Pickup->GetAge());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
+{
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
+ {
+ const cItem & Item = a_Minecart->GetItem(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i);
+ }
+ m_Writer.EndList();
+}
+
+
+
+
+
+bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ m_IsLightValid = a_IsLightValid;
+ return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
+}
+
+
+
+
+
+void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
+{
+ memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
+ for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
+ {
+ if ((*a_BiomeMap)[i] < 255)
+ {
+ // Normal MC biome, copy as-is:
+ m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
+ }
+ else
+ {
+ // TODO: MCS-specific biome, need to map to some basic MC biome:
+ ASSERT(!"Unimplemented MCS-specific biome");
+ return;
+ }
+ } // for i - m_BiomeMap[]
+ m_BiomesAreValid = true;
+}
+
+
+
+
+
+void cNBTChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // Add entity into NBT:
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+ m_HasHadEntity = true;
+
+ switch (a_Entity->GetEntityType())
+ {
+ case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break;
+ case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
+ case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
+ case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
+ case cEntity::etPlayer: return; // Players aren't saved into the world
+ default:
+ {
+ ASSERT(!"Unhandled entity type is being saved");
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
+{
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+
+ // Add tile-entity into NBT:
+ switch (a_Entity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ default:
+ {
+ ASSERT(!"Unhandled block entity saved into Anvil");
+ }
+ }
+ m_HasHadBlockEntity = true;
+}
+
+
+
+
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h new file mode 100644 index 000000000..78847dbc0 --- /dev/null +++ b/source/WorldStorage/NBTChunkSerializer.h @@ -0,0 +1,101 @@ +
+// NBTChunkSerializer.h
+
+// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+#include "../ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cEntity;
+class cBlockEntity;
+class cChestEntity;
+class cFurnaceEntity;
+class cDispenserEntity;
+class cSignEntity;
+class cNoteEntity;
+class cJukeboxEntity;
+class cFallingBlock;
+class cMinecart;
+class cMinecartWithChest;
+class cMinecartWithFurnace;
+class cMonster;
+class cPickup;
+
+
+
+
+class cNBTChunkSerializer :
+ public cChunkDataSeparateCollector
+{
+public:
+ cChunkDef::BiomeMap m_Biomes;
+ unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ bool m_BiomesAreValid;
+
+
+ cNBTChunkSerializer(cFastNBTWriter & a_Writer);
+
+ /// Close NBT tags that we've opened
+ void Finish(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+protected:
+
+ /* From cChunkDataSeparateCollector we inherit:
+ - m_BlockTypes[]
+ - m_BlockMetas[]
+ - m_BlockLight[]
+ - m_BlockSkyLight[]
+ */
+
+ cFastNBTWriter & m_Writer;
+
+ bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
+ bool m_HasHadEntity; // True if any Entity has already been received and processed
+ bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
+
+
+ /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
+ void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
+
+ // Block entities:
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddChestEntity(cChestEntity * a_Entity);
+ void AddDispenserEntity(cDispenserEntity * a_Entity);
+ void AddFurnaceEntity(cFurnaceEntity * a_Furnace);
+ void AddSignEntity(cSignEntity * a_Sign);
+ void AddNoteEntity(cNoteEntity * a_Note);
+ void AddJukeboxEntity(cJukeboxEntity * a_Jukebox);
+ void AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName);
+
+ // Entities:
+ void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
+ void AddMinecartEntity (cMinecart * a_Minecart);
+ void AddMonsterEntity (cMonster * a_Monster);
+ void AddPickupEntity (cPickup * a_Pickup);
+
+ void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
+
+ // cChunkDataSeparateCollector overrides:
+ virtual bool LightIsValid(bool a_IsLightValid) override;
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity(cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ; // class cNBTChunkSerializer
+
+
+
+
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp index 70e280a57..de9a3c3ae 100644 --- a/source/WorldStorage/WSSAnvil.cpp +++ b/source/WorldStorage/WSSAnvil.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "WSSAnvil.h" +#include "NBTChunkSerializer.h" #include "../World.h" #include "zlib.h" #include "../BlockID.h" @@ -19,6 +20,10 @@ #include "../Entity.h" #include "../OSSupport/MakeDir.h" #include "FastNBT.h" +#include "../FallingBlock.h" +#include "../Minecart.h" +#include "../Mobs/Monster.h" +#include "../Pickup.h" @@ -38,238 +43,6 @@ Since only the header is actually in the memory, this number can be high, but st /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNBTChunkSerializer - -class cNBTChunkSerializer : - public cChunkDataSeparateCollector -{ -public: - cChunkDef::BiomeMap m_Biomes; - unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; - bool m_BiomesAreValid; - - - cNBTChunkSerializer(cFastNBTWriter & a_Writer) : - m_BiomesAreValid(false), - m_Writer(a_Writer), - m_IsTagOpen(false), - m_HasHadEntity(false), - m_HasHadBlockEntity(false), - m_IsLightValid(false) - { - } - - - /// Close NBT tags that we've opened - void Finish(void) - { - if (m_IsTagOpen) - { - m_Writer.EndList(); - } - - // If light not valid, reset it to all zeroes: - if (!m_IsLightValid) - { - memset(m_BlockLight, 0, sizeof(m_BlockLight)); - memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); - } - } - - - bool IsLightValid(void) const {return m_IsLightValid; } - -protected: - - /* From cChunkDataSeparateCollector we inherit: - - m_BlockTypes[] - - m_BlockMetas[] - - m_BlockLight[] - - m_BlockSkyLight[] - */ - - cFastNBTWriter & m_Writer; - - bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. - bool m_HasHadEntity; // True if any Entity has already been received and processed - bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed - bool m_IsLightValid; // True if the chunk lighting is valid - - - void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID) - { - m_Writer.AddInt ("x", a_Entity->GetPosX()); - m_Writer.AddInt ("y", a_Entity->GetPosY()); - m_Writer.AddInt ("z", a_Entity->GetPosZ()); - m_Writer.AddString("id", a_EntityTypeID); - } - - - void AddItem(const cItem * a_Item, int a_Slot) - { - m_Writer.BeginCompound(""); - m_Writer.AddShort("id", (short)(a_Item->m_ItemType)); - m_Writer.AddShort("Damage", a_Item->m_ItemDamage); - m_Writer.AddByte ("Count", a_Item->m_ItemCount); - m_Writer.AddByte ("Slot", (unsigned char)a_Slot); - m_Writer.EndCompound(); - } - - - void AddChestEntity(cChestEntity * a_Entity) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Chest"); - m_Writer.BeginList("Items", TAG_Compound); - for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++) - { - const cItem * Item = a_Entity->GetSlot(i); - if ((Item == NULL) || Item->IsEmpty()) - { - continue; - } - AddItem(Item, i); - } - m_Writer.EndList(); - m_Writer.EndCompound(); - } - - - void AddDispenserEntity(cDispenserEntity * a_Entity) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Trap"); - m_Writer.BeginList("Items", TAG_Compound); - for (int i = 0; i < 9; i++) - { - const cItem * Item = a_Entity->GetSlot(i); - if ((Item == NULL) || Item->IsEmpty()) - { - continue; - } - AddItem(Item, i); - } - m_Writer.EndList(); - m_Writer.EndCompound(); - } - - - void AddFurnaceEntity(cFurnaceEntity * a_Furnace) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Furnace, "Furnace"); - m_Writer.BeginList("Items", TAG_Compound); - AddItem(a_Furnace->GetSlot(0), 0); - AddItem(a_Furnace->GetSlot(1), 1); - AddItem(a_Furnace->GetSlot(2), 2); - m_Writer.EndList(); - m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0)); - m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0)); - m_Writer.EndCompound(); - } - - - void AddSignEntity(cSignEntity * a_Sign) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Sign, "Sign"); - m_Writer.AddString("Text1", a_Sign->GetLine(0)); - m_Writer.AddString("Text2", a_Sign->GetLine(1)); - m_Writer.AddString("Text3", a_Sign->GetLine(2)); - m_Writer.AddString("Text4", a_Sign->GetLine(3)); - m_Writer.EndCompound(); - } - - void AddNoteEntity(cNoteEntity * a_Note) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Note, "Music"); - m_Writer.AddByte("note", a_Note->GetPitch()); - m_Writer.EndCompound(); - } - - void AddJukeboxEntity(cJukeboxEntity * a_Jukebox) - { - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Jukebox, "RecordPlayer"); - m_Writer.AddInt("Record", a_Jukebox->GetRecord()); - m_Writer.EndCompound(); - } - - virtual bool LightIsValid(bool a_IsLightValid) override - { - m_IsLightValid = a_IsLightValid; - return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother - } - - - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override - { - memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); - for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++) - { - if ((*a_BiomeMap)[i] < 255) - { - // Normal MC biome, copy as-is: - m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); - } - else - { - // TODO: MCS-specific biome, need to map to some basic MC biome: - ASSERT(!"Unimplemented MCS-specific biome"); - return; - } - } // for i - m_BiomeMap[] - m_BiomesAreValid = true; - } - - - virtual void Entity(cEntity * a_Entity) override - { - // TODO: Add entity into NBT: - } - - - virtual void BlockEntity(cBlockEntity * a_Entity) - { - if (m_IsTagOpen) - { - if (!m_HasHadBlockEntity) - { - m_Writer.EndList(); - m_Writer.BeginList("TileEntities", TAG_Compound); - } - } - else - { - m_Writer.BeginList("TileEntities", TAG_Compound); - } - m_IsTagOpen = true; - - // Add tile-entity into NBT: - switch (a_Entity->GetBlockType()) - { - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; - default: - { - ASSERT(!"Unhandled block entity saved into Anvil"); - } - } - m_HasHadBlockEntity = true; - } -} ; // class cNBTChunkSerializer - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWSSAnvil: cWSSAnvil::cWSSAnvil(cWorld * a_World) : @@ -378,6 +151,9 @@ bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Dat { return false; } + LOGD("Saving chunk [%d, %d] into region file %s", + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, File->GetFileName().c_str() + ); return File->SetChunkData(a_Chunk, a_Data); } @@ -392,6 +168,10 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); + ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0); + ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0); + ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32); + ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32); // Is it already cached? for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr) @@ -478,6 +258,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data) return false; } Writer.Finish(); + CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data); return true; } @@ -719,9 +500,26 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio -void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - // TODO: Load the entities + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List)) + { + return; + } + + for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + if (a_NBT.GetType(Child) != TAG_Compound) + { + continue; + } + int sID = a_NBT.FindChildByName(Child, "id"); + if (sID < 0) + { + continue; + } + LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID)); + } // for Child - a_NBT[] } @@ -778,6 +576,37 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con +bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int ID = a_NBT.FindChildByName(a_TagIdx, "id"); + if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) + { + return false; + } + a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); + + int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage"); + if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) + { + return false; + } + a_Item.m_ItemDamage = a_NBT.GetShort(Damage); + + int Count = a_NBT.FindChildByName(a_TagIdx, "Count"); + if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) + { + return false; + } + a_Item.m_ItemCount = a_NBT.GetByte(Count); + + // TODO: enchantments and other item properties + return true; +} + + + + + void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); @@ -800,25 +629,10 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars continue; } cItem Item; - int ID = a_NBT.FindChildByName(Child, "id"); - if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) - { - continue; - } - Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); - int Damage = a_NBT.FindChildByName(Child, "Damage"); - if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) - { - continue; - } - Item.m_ItemDamage = a_NBT.GetShort(Damage); - int Count = a_NBT.FindChildByName(Child, "Count"); - if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) + if (LoadItemFromNBT(Item, a_NBT, Child)) { - continue; + Chest->SetSlot(a_NBT.GetByte(Slot), Item); } - Item.m_ItemCount = a_NBT.GetByte(Count); - Chest->SetSlot(a_NBT.GetByte(Slot), Item); } // for itr - ItemDefs[] a_BlockEntities.push_back(Chest.release()); } @@ -849,25 +663,10 @@ void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const c continue; } cItem Item; - int ID = a_NBT.FindChildByName(Child, "id"); - if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) - { - continue; - } - Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); - int Damage = a_NBT.FindChildByName(Child, "Damage"); - if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) + if (LoadItemFromNBT(Item, a_NBT, Child)) { - continue; - } - Item.m_ItemDamage = a_NBT.GetShort(Damage); - int Count = a_NBT.FindChildByName(Child, "Count"); - if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) - { - continue; + Dispenser->SetSlot(a_NBT.GetByte(Slot), Item); } - Item.m_ItemCount = a_NBT.GetByte(Count); - Dispenser->SetSlot(a_NBT.GetByte(Slot), Item); } // for itr - ItemDefs[] a_BlockEntities.push_back(Dispenser.release()); } @@ -898,25 +697,10 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa continue; } cItem Item; - int ID = a_NBT.FindChildByName(Child, "id"); - if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) - { - continue; - } - Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); - int Damage = a_NBT.FindChildByName(Child, "Damage"); - if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) - { - continue; - } - Item.m_ItemDamage = a_NBT.GetShort(Damage); - int Count = a_NBT.FindChildByName(Child, "Count"); - if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) + if (LoadItemFromNBT(Item, a_NBT, Child)) { - continue; + Furnace->SetSlot(a_NBT.GetByte(Slot), Item); } - Item.m_ItemCount = a_NBT.GetByte(Count); - Furnace->SetSlot(a_NBT.GetByte(Slot), Item); } // for itr - ItemDefs[] int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime"); if (BurnTime >= 0) @@ -1022,6 +806,159 @@ void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cPa +void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength) +{ + if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0) + { + LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0) + { + // It is a minecart, old style, find out the type: + int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type"); + if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int)) + { + return; + } + switch (a_NBT.GetInt(TypeTag)) + { + case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart + case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest + case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace + } + } + else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0) + { + LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0) + { + LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0) + { + LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0) + { + LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + // TODO: other entities +} + + + + + +void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item"); + if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound)) + { + return; + } + cItem Item; + if (!LoadItemFromNBT(Item, a_NBT, ItemTag)) + { + return; + } + std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item)); + if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) + { + return; + } + a_Entities.push_back(Pickup.release()); +} + + + + + +bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) +{ + double Pos[3]; + if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos"))) + { + return false; + } + a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]); + + double Speed[3]; + if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion"))) + { + return false; + } + a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]); + + double Rotation[3]; + if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation"))) + { + return false; + } + a_Entity.SetRotation(Rotation[0]); + a_Entity.SetRoll (Rotation[1]); + + return true; +} + + + + + +bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double)) + { + return false; + } + int idx = 0; + for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx) + { + a_Doubles[idx] = a_NBT.GetDouble(Tag); + } // for Tag - PosTag[] + return (idx == a_NumDoubles); // Did we read enough doubles? +} + + + + + bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z) { int x = a_NBT.FindChildByName(a_TagIdx, "x"); @@ -1162,6 +1099,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri { if (!OpenFile(false)) { + LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } @@ -1183,15 +1121,18 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri unsigned ChunkSize = htonl(a_Data.size() + 1); if (m_File.Write(&ChunkSize, 4) != 4) { + LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } char CompressionType = 2; if (m_File.Write(&CompressionType, 1) != 1) { + LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size())) { + LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } @@ -1199,9 +1140,14 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number ASSERT(ChunkSize < 256); m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); - m_File.Seek(0); + if (m_File.Seek(0) < 0) + { + LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) { + LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h index cdd225bd5..640edd210 100644 --- a/source/WorldStorage/WSSAnvil.h +++ b/source/WorldStorage/WSSAnvil.h @@ -111,6 +111,9 @@ protected: /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag); + /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag + bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); @@ -118,6 +121,20 @@ protected: void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); + + void LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + + /// Loads entity common data from the NBT compound; returns true if successful + bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); + + /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful + bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx); + /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z); |