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-rw-r--r--source/cAuthenticator.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/source/cAuthenticator.cpp b/source/cAuthenticator.cpp
index f248f4698..268514940 100644
--- a/source/cAuthenticator.cpp
+++ b/source/cAuthenticator.cpp
@@ -161,7 +161,13 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
return false;
}
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.0\r\n\r\n" ).c_str());
+ Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
+ Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
+ // FIXME: AString( "Host: %s\r\n", a_Server.c_str() ).c_str() doesn't work. Causes segfault.
+ Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
+ Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
+ Link.SendMessage( AString( "Connection: keep-alive\r\n" ).c_str());
+ Link.SendMessage( AString( "\r\n" ).c_str());
AString DataRecvd;
Link.ReceiveData(DataRecvd);
Link.CloseSocket();
@@ -260,7 +266,10 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
std::string Result;
ss >> Result;
LOGINFO("Got result: %s", Result.c_str());
- if (Result.compare("YES") == 0)
+ // if (Result.compare("YES") == 0)
+ // TODO: I'm assuming the only response containing 3 letters is "YES", but proper reading of the return code
+ // would be preferred.
+ if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
{
LOGINFO("Result was \"YES\", so player is authenticated!");
return true;