diff options
Diffstat (limited to 'source/cChestEntity.h')
-rw-r--r-- | source/cChestEntity.h | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index 6e625f8f5..b24533d76 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -1,66 +1,66 @@ -
-#pragma once
-
-#include "cBlockEntity.h"
-#include "cWindowOwner.h"
-#include "packets/cPacket_BlockAction.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cItem;
-class cNBTData;
-
-
-
-
-
-class cChestEntity :
- public cBlockEntity,
- public cWindowOwner
-{
-public:
- cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cChestEntity();
- virtual void Destroy();
-
- void HandleData( cNBTData* a_NBTData );
-
- const cItem * GetSlot( int a_Slot ) const;
- void SetSlot( int a_Slot, cItem & a_Item );
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- void SendTo( cClientHandle* a_Client, cServer* a_Server );
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- cChestEntity *GetJoinedChest() { return m_JoinedChest; }
- void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
- void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
-
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
- cItem * GetContents(bool a_OnlyThis = false);
-
- static const int c_ChestWidth = 9;
- static const int c_ChestHeight = 3;
-
-private:
-
- cItem * m_Content;
- bool m_TopChest;
- cChestEntity * m_JoinedChest;
-};
-
-
-
-
+ +#pragma once + +#include "cBlockEntity.h" +#include "cWindowOwner.h" +#include "packets/cPacket_BlockAction.h" + + + + + +namespace Json +{ + class Value; +}; + +class cClientHandle; +class cServer; +class cItem; +class cNBTData; + + + + + +class cChestEntity : + public cBlockEntity, + public cWindowOwner +{ +public: + cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cChestEntity(); + virtual void Destroy(); + + void HandleData( cNBTData* a_NBTData ); + + const cItem * GetSlot( int a_Slot ) const; + void SetSlot( int a_Slot, cItem & a_Item ); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + void SendTo( cClientHandle* a_Client, cServer* a_Server ); + + virtual void UsedBy( cPlayer * a_Player ) override; + + cChestEntity *GetJoinedChest() { return m_JoinedChest; } + void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; } + void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } } + + int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } + cItem * GetContents(bool a_OnlyThis = false); + + static const int c_ChestWidth = 9; + static const int c_ChestHeight = 3; + +private: + + cItem * m_Content; + bool m_TopChest; + cChestEntity * m_JoinedChest; +}; + + + + |