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-rw-r--r--source/cChunk.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/source/cChunk.h b/source/cChunk.h
index 9ecbe89b8..5aff98962 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -38,9 +38,13 @@ class cServer;
class MTRand;
class cPlayer;
class cChunkMap;
+class cChestEntity;
+class cFurnaceEntity;
typedef std::list<cClientHandle *> cClientHandleList;
-typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
@@ -146,6 +150,21 @@ public:
/// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+ /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true
+ bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true
+ bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
+ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
+
+ /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found
+ bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
+
+ /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
+ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now